CardName: Wasting Sickness
Cost: 2B
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature
At the beginning of your upkeep, but a -1/-1 counter on
enchanted creature.
{1}{B}: Enchant ({1}{B}: Attach to target creature you
control.)
Flavour Text:
Set/Rarity: Labyrinth Uncommon
Wasting Sickness
U
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, but a -1/-1 counter on enchanted creature.
: Enchant (: Attach to target creature you control.)
This mechanic would be best given some name other than "Enchant", because that's already got a meaning as a keyword mechanic - one that's already on this card, in fact.
You may want to think about sorcery speed for enchant. 20XX has taught me that even a minor amount of Stasis Cell like cards can really up the board complexity.
(Oh, also just noticed the "you control" line under enchant. I assume that was an accident. It, at least, doesn't make a lot of sense with this card, unless your set has a -1/-1 counter theme.)
This mechanic would be best given some name other than "Enchant", because that's already got a meaning as a keyword mechanic - one that's already on this card, in fact.
But a cycle of cards with the mechanic from Detainment Spell / Kjeldoran Pride / Stasis Cell sounds like a fun thing.
You may want to think about sorcery speed for enchant. 20XX has taught me that even a minor amount of Stasis Cell like cards can really up the board complexity.
(Oh, also just noticed the "you control" line under enchant. I assume that was an accident. It, at least, doesn't make a lot of sense with this card, unless your set has a -1/-1 counter theme.)
I like this sort of ability, but it should be used sparingly. It eliminates the inherent card disadvantage of Auras. Wording-wise, what about:
"Enchant ~thing~
Transpose ~cost~ (~cost~: Attach to target ~thing~. Transpose only as a sorcery.)"
For this card, ~thing~ is creature and ~cost~ is
.