Multiverse

CardName: Challenge # 042 Cost: Type: Challenge Pow/Tgh: / Rules Text: Create an uncommon planeswalker *(or even a common one)*. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon

Challenge # 042
 
 U 
Challenge
Create an uncommon planeswalker (or even a common one).
Updated on 6 Jun 2012 by Alex
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2012-06-06 16:30:30: Alex created the card Challenge # 042
on 6 Jun 2012 by Alex:

Planeswalkers are always mythic rare. Mark Rosewater says an uncommon planeswalker will never happen. But it'd be interesting to imagine what it'd be like if it did.

Feel free to either state your imagined explanation for the flavour or structure of the set that allows them to break the current restriction to mythic rare; but equally, don't feel that you have to.

Feeling suitable for uncommon (or common) will obviously be the most important criterion here. What that looks like on a planeswalker is up to you.

2012-06-06 16:34:56: Alex edited Challenge # 042
on 6 Jun 2012 by Vitenka:

Eeeenteresting. I'd say that the inherent flexibility of a planeswalker is going to make it very hard to justify one at common - but then, there's the charms.

on 6 Jun 2012 by L2i0n0k7:

Oh my.

on 7 Jun 2012 by ttt3142:

Made Planestrider Evangel. More later.

on 7 Jun 2012 by jmgariepy:

Made Chandra's Simulacrum, Gideon's Simulacrum, and, to spice things up, added Mairsil, the Devious.

on 7 Jun 2012 by Vitenka:

Added Emeralda, I wondered to myself - why should planeswalkers get + abilities at all?

on 7 Jun 2012 by Jack V:

I did something like this with loyalty lands in Gentlemen Magicians: http://multiverse.heroku.com/cardsets/5

But those were still rather flawed. Thinking about what happened, what I think a common or uncommon planeswalker needs is:

  • A flavour justification for being non-mythic. For the loyalty lands, I just used the loyalty mechanic but not the planeswalker flavour, so the cards could feel workmanlike and not have to feel super-special. (Though I used planeswalker on the type line in multiverse to get the planeswalker frame.)
  • Really simple abilities. A card that can cast three different common spells multiple times is probably still rare or mythic rare. The loyalty lands often had one mana ability and one other ability, and felt to be pushing the upper end of complexity for common (and most were too complicated, but I think that could be fixed).
  • Don't automatically try and have an ultimate, or have multiple battlefield affecting effects: either is probably going to warp the game a lot more than is appropriate for uncommon.
  • Conversely, if there isn't a strong ultimate, don't have a strong +1 and no other strong abilities, as if the planeswalker is not automatically worth attacking, it'll become tedious to keep track of a giant pile of counters. (Which is ok sometimes, but not if there's a whole bunch of uncommon planeswalkers which accumulate counters where the exact number doesn't matter.)
  • In fact, a planeswalker that sticks around a couple of turns and then is usually used up or killed is probably about right.
on 7 Jun 2012 by Jack V:

­Young Chandra
­Young Garruck
­Splinter of Jace

(And with apologies for accidently stealing the "young" naming sequence from the one-cost rare planeswalkers like Young Ajani)

on 7 Jun 2012 by Sorrow:
on 8 Jun 2012 by jmgariepy:

Thought about what made Chandra's Simulacrum work and didn't work for me. Came back to the drawing board and made Jace's Simulacrum. I think this does a better job feeling like a real planeswalker, but still keeps it common.

on 8 Jun 2012 by Vitenka:
on 8 Jun 2012 by Jack V:

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