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CardName: Cavern Creek Cost: Type: Land Pow/Tgh: / Rules Text: When Cavern Creek enters the battlefield you may exile a card from your hand and put an expanse counter on Cavern Creek. {T}: Add {G}, {U}, or {B} to your mana pool. Cavern Creek deals 2 damage to you unless it has an expanse counter on it. Flavour Text: Set/Rarity: Foundations Rare

Cavern Creek
 
 R 
Land
When Cavern Creek enters the battlefield you may exile a card from your hand and put an expanse counter on Cavern Creek.
{t}: Add {g}, {u}, or {b} to your mana pool. Cavern Creek deals 2 damage to you unless it has an expanse counter on it.
Updated on 19 Mar 2012 by Sorrow
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Mechanics | Foundations | Sect Evolution

History: [-]

2011-01-17 08:00:21: Sorrow created the card Cavern Creek
2011-01-17 08:02:32: Sorrow edited Cavern Creek
2011-02-03 17:38:31: Sorrow edited Cavern Creek
2011-02-05 04:54:01: Sorrow edited Cavern Creek
2011-03-05 03:18:23: Sorrow edited Cavern Creek
2011-04-25 03:18:11: Sorrow edited Cavern Creek
2012-03-19 20:55:40: Sorrow edited Cavern Creek
on 29 Apr 2012 by Shiny_Umbreon:

This land is insanely good without the ability to stop taking damage.

on 30 Apr 2012 by jmgariepy:

Hmm. That's an arguable statement. It's certainly good, but if we compare it to City of Brass, it doesn't look so hot. I know there's a general assumption that "loss of life means nothing when you're winning", and that's true. But 2 life still hurts, and I'd much rather play a few pain and shock lands, then take a whalloping 2 damage regularly.

on 30 Apr 2012 by Mollusk:

Hmm. On its own, it's a 3-way pain land. But it's double pain. That aint all bad; but it's unavoidable pain, which is. So yes, city of brass trumps it massively.

With the discard a card option, it becomes a pure triple play. Which is a nice thing, if fairly specialised. Seems ok to me.

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