| Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity |
| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
: Target card in a graveyard becomes all card types until end of turn. (Instants or sorceries still can't enter the battlefield.)2/2
|
Equip
![]() Equipped creature has overpower . (It has " : Target creature blocking this creature gets -1/-1 until end of turn.") |
: Add 1 to your mana pool.![]() : Unwelcoming Mirrorglade becomes your choice of a 3/3 green Treefolk creature land or a green enchantment land until end of turn. (It's no longer any other types this turn.)As long as Unwelcoming Mirrorglade is an enchantment, other enchantments you control have shroud. |
Whenever you cast a sorcery spell, target opponent discards a card.
"Yes, I go to the Fog Street Chapel. Although I can never quite remember what happens in there." – Armando, market trader
2/2
|
Equip
![]() Equipped creature has defender, +0/+3, and " , : Draw a card, then discard a card."They increase intelligence, not wisdom.
|
|
You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment. |
Target creature gets -4/-0. That creature doesn't untap in its controller's next untap step.
Draw a card. "Frankly, I'd be terrified of her kick even without the concussion runes."
|
Zerian Dissuader has intimidate as long as a sorcery card is in your graveyard.
FLAVOUR TEXT PENDING
2/2
|
At the beginning of the end step, you may reveal an instant card from your hand. If you don't, sacrifice Ecriot Mistward.
It obeys those who have a plan.
1/6
|
Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard. "Don't sit here listening to me preach! There's a world out there to explore!"
1/1
|
|
Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
|
Flying
: Cathedral Gargoyle gets -1/+3 and loses flying.Laity are startled when they start moving. Raiders are startled when they stop.
1/1
|
Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn.
No rodents will damage Atine's ornamental gardens.
3/2
|
When Journeyman Falconwright enters the battlefield, put a 1/1 Bird artifact creature token with flying onto the battlefield.
Crafting a brass falcon is part of Tanith's standard apprenticeship programme.
2/2
|
|
History Sculptor
(rare)
Bludgeoning Warhammer
(uncommon)
Unwelcoming Mirrorglade
(uncommon)
Incense Stoker
(uncommon)
Scholar's Robes
(common)
Frantic Cleansing
(common)
Stunning Kick
(common)
Zerian Dissuader
(common)
Ecriot Mistward
(common)
Wilderness Heretic
(common)
Compelling Deacon
(common)
Cathedral Gargoyle
(common)
Gladetender Panther
(common)
Journeyman Falconwright
(common)
Island
(basic)