172 cards in Multiverse
62 commons, 46 uncommons,
34 rares, 10 mythics, 10 basics, 10 tokens
30 white, 28 blue, 28 black, 31 red,
31 green, 18 artifact, 6 land
226 comments total
An expansion to my Core Set, Magic 20XX: Wisdom vs. Hellbent
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Magic 20XD6 is an expansion to a stand alone core set expansion that I created called Magic 20XX. Magic 20XX brought back Hellbent (having no cards in hand for an ability) in Red and Black, and White focused on Wisdom (the more cards in hand, the merrier). Blue and Green, caught in the middle, often dabbled in both Hellbent and Wisdom. There's also a minor wishing theme, which included a cycle of 5 'bad' creatures (Mon's Goblin Raiders, Sea Hawk, Dripping Dead, Pearled Unicorn and Quirion Trailblazer) that could be wished into one's hand from outside the game as a side effect of ten other cards in the set. To make sure there were enough 'bad' creatures in a draft, they took over the land slot.
At Myriad Games in Salem, NH, Magic 20XX drafts took over for Thursday Night League's down time (there's a gap of a few weeks between each league). We ran five tournaments over five weeks with twelve to seventeen players per event. The public reaction was very good, and besides a few changes that I had to make from week to week, the set proved to be rather balanced, with no consensus as to what the strongest colors or deck was. (My biggest mistake, though, was a creature that wrathed your opponent's side of the board leaving you with a 7/7. It was only supposed to make each player sacrifice a creature, then allowed you to return either creature to play on your side of the table. Unfortunately, when you sacrificed and chose to put the 7/7 back into play on your side, its enter the battlefield ability would trigger again... whoops.)
I shoved a lot of playing with the hand size in 20xx, and now I've got to get creative with the expansion to see how many other ways I can get there. Strangely, I didn't even touch Spellshapers the first time around, so I'm working with them. I did have a rebel component, but it turns out that rebels and mercenaries combined with spellshapers take up a lot of complexity points... if I wanted to do some interesting things with spellshapers, I would have to ditch the rebs and mercs... you will notice, though, while I've removed rebs and mercs, the creature type line needs to be cleaned up on a few cards. I'm also adding some token instants that get thrust in your hand in this expansion. I know, I know... Wizards would probably never print these, and when GDS3 comes around, I'm not pulling these out, but I like what they do to a set that cares about hand size.
Anywho, 20XD6 is still a work in progress, but enjoy looking around while I meddle with all the details.
Oh, and if you want to check out some of my game reviews, I haven't written for a little while, but you can searching around on www.guilt-free-games.com or www.gamesalute.com to find them. I'm also John-Michael, one of the game reviewers on the Myriad Games Podcast.
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