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Mechanics | Setting | Mechanic descriptions | Skeleton

Showing all 93 cards

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Show rarities: C U R M T

 C 
Sorcery
Gain 2 life for each charge counter on a permanent you control.
12 comments
last 2011-01-27 15:26:37 by Chris
 C 
Creature – Kor Scout
Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
3 comments
last 2010-11-22 14:06:50 by Alex
 C 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.
2/2
7 comments
last 2013-06-08 16:20:51 by Circeus
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
5 comments
last 2010-11-24 17:14:17 by Chris
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
0 comments
 C 
Instant
Shuffle target attacking or blocking creature into its owner's library.
"I want you to go back and think about what you've done." – Cisaean elder
4 comments
last 2010-12-11 16:35:21 by Chris
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+2 and has vigilance.
6 comments
last 2011-01-10 14:35:30 by Chris
 C 
Instant
Destroy up to two target enchantments.
"With my right hand, I cleanse the world; with my left hand, I cleanse you." – Dunos, Selian Mystic
4 comments
last 2011-02-26 16:07:11 by Shiny_Umbreon
 C 
Creature – Bird
Flying, Vigilance
Kept for sport by wealthy citizens, the Laresian hunting hawk has been bred for even keener eyesight.
2/1
1 comment
2010-11-22 13:43:10 by Alex
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
3 comments
last 2010-12-24 01:40:41 by Camruth
 C 
Creature – Human Soldier
Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
2/2
2 comments
last 2010-11-22 13:44:44 by Chris
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Creatures you control get +1/+1 until end of turn.
1 comment
2010-11-22 13:38:35 by Alex
 C 
Creature – Human Scout
As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
7 comments
last 2011-06-07 13:25:05 by Alex
 C 
Creature – Human Wizard
Flash
When Mote Channeller enters the battlefield, you may put a charge counter on target permanent.
He has a scintillating personality.
1/2
3 comments
last 2010-11-24 12:10:25 by Chris
 C 
Sorcery
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield.
6 comments
last 2013-02-12 13:38:18 by Chris
 C 
Enchantment – Aura
Enchanted creature can't attack or block.
"May the light of Cisaea fill your heart, and purge your mind of thoughts of war." – Cisaean prayer
1 comment
2011-01-14 13:59:25 by Chris
 C 
Creature – Kor Scout
Vigilance
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
2/1
4 comments
last 2010-12-24 13:41:48 by Chris
 C 
Creature – Human Scout
"To watch the empire's borders, in case incursion should be attempted." – Imperial charter of House Ereson
2/3
0 comments
 C 
Creature – Rhino Soldier
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
What Laresia's armed forces lack in numbers, they make up for in bulk.
3/5
5 comments
last 2010-12-17 13:19:19 by Chris
 T 
 
1/1
0 comments
 C 
Creature – Human Monk
Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
0 comments
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
6 comments
last 2011-01-25 12:42:45 by Chris
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
3 comments
last 2011-01-14 13:11:08 by Chris
 C 
Creature – Serpent
Islandwalk
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/4
2 comments
last 2010-11-30 15:05:50 by Chris
 C 
Creature – Vedalken Wizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Collegium Loreseeker: Draw 2 cards, then discard a card.
1/1
1 comment
2010-12-09 09:46:05 by Chris
 C 
Creature – Human Scout
Shroud
"Please do not walk on the Bilkemgrass."
1/2
1 comment
2010-12-10 14:42:53 by Jack V
 C 
Sorcery
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Draw two cards.
4 comments
last 2010-11-30 16:26:37 by Alex
 C 
Sorcery
Look at the top card and the bottom card of your library. Put one of them into your hand, and the other into your graveyard.
"I see what will be and what may; they become what is, and what is not." – the Oracle at Salova
4 comments
last 2010-12-24 13:47:28 by Chris
 C 
Instant
Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
1 comment
2010-11-30 14:21:49 by Alex
 C 
Instant
Choose one or both — return target creature to its owner's hand; and/or return target artifact to its owner's hand.
"Discovered several imperfections. Time to start again." -Bedan, motemage, lab notes
7 comments
last 2011-02-16 13:39:17 by cmeister2
 C 
Instant
Counter target spell or activated ability (mana abilities can't be targetted).
11 comments
last 2011-01-10 14:26:38 by Chris
 C 
Instant
Return target permanent to its owner's hand.
Draw a card.
Visitors to the Oracle at Salova often awake with no memory of visiting her – save for the prophecy she imparted.
3 comments
last 2010-12-09 09:46:50 by Chris
 C 
Creature – Drake
Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn.
Drakes circle the island of Euphio, drawn by the tangible stores of mana there.
2/2
8 comments
last 2010-12-14 19:32:05 by Alex
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
5 comments
last 2010-12-16 11:42:23 by Chris
 C 
Instant
Untap target creature. Put a charge counter on it.
It's amazing what a little mana, applied across the temporal lobes, can do for a person.
1 comment
2013-06-08 16:33:02 by Circeus
{1}{u}
 
 C 
Instant
Counter target spell unless its controller returns a creature he or she controls to its owner's hand.
0 comments
 C 
Creature – Faerie Wizard
Flying
When Junior Levitor enters the battlefield, up to two target creatures gain flying until end of turn.
"Power: A. Control: A. Stamina: C-" – mid-term report card
2/1
3 comments
last 2010-12-24 01:53:00 by Camruth
 C 
Creature – Vedalken Advisor
Keen to grant the Collegio Euphio the security to conduct its research, Mirundaea strives to stay on good terms with its neighbours.
1/3
0 comments
 C 
Creature – Vedalken Advisor
As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
1 comment
2011-02-03 17:04:51 by Chris
 C 
Instant
Target creature gets -3/-0 until end of turn.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
0 comments
 C 
Creature – Faerie Wizard
Flying
Sacrifice Motemage Apprentice: Put a charge counter on target permanent you control.
2/1
4 comments
last 2010-12-23 08:38:38 by Chris
 C 
Enchantment – Aura
Enchant creature
Enchanted permanent doesn't untap in its controller's untap step.
{3}{u}: Attach Stasis Cell to target creature.
"Not now!"
4 comments
last 2010-12-10 15:58:34 by Chris
 C 
Sorcery
Blood Feast deals 3 damage to target creature and you gain 3 life.
The vampires of Viritraia can usually find a willing "donor" to feed on.
0 comments
 C 
Creature – Crocodile
Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
0 comments
 C 
Creature – Human Rogue
Whenever Bog-Route Highwayman becomes blocked, it deals 1 damage to defending player.
While the cities of Viritraia are generally safe, the vampires make no attempt to control the paths between them.
2/2
1 comment
2011-02-16 12:17:43 by Chris
 C 
Instant
Target creature gets -2/-2 until end of turn.
Draw a card.
7 comments
last 2014-01-24 12:59:11 by Chris
 C 
Sorcery
Remove any number of charge counters from among permanents. You gain that much life.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4 comments
last 2014-01-24 13:04:28 by Chris
 C 
Sorcery
Return target creature card and up to one target black creature card from your graveyard to your hand.
4 comments
last 2013-02-12 13:13:52 by Chris
 C 
Creature – Leech
{b}, remove a charge counter from a permanent you control: Regenerate Leech Colony.
They feed on the stored magic of passers-by.
1/1
1 comment
2011-02-04 16:51:12 by Chris
 C 
Creature – Beast
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/2
2 comments
last 2011-02-09 17:08:27 by Alex
 C 
Creature – Vampire
The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
8 comments
last 2013-02-12 13:21:02 by Alex
 C 
Sorcery
Move up to five charge counters from among permanents target opponent controls onto permanents you control.
4 comments
last 2013-02-12 13:06:32 by Chris
 C 
Creature – Bat
Flying
When Motefeeder enters the battlefield, you may remove a charge counter from target permanent.
In the dark, motes resemble – and taste like – luminescent moths.
1/1
0 comments
 C 
Creature – Vampire
Lifelink
Their title is conferred not by any monarch, but by the crowds who deem them the heights of fashion.
3/4
3 comments
last 2011-02-17 14:16:04 by Chris
 C 
Instant
Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order.
Are you sure about that?
4 comments
last 2011-02-16 14:32:21 by Chris
 C 
Sorcery
As an additional cost to play Shared Amnesia, discard a card.
Target player discards two cards.
We've all got things we'd rather forget.
2 comments
last 2011-02-10 16:17:34 by Alex
 M 
Planeswalker – Sorin
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library.
-6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control.
4
4 comments
last 2013-02-13 14:36:12 by Alex
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+1 and has lifelink.
Only rarely do the vampires bite to transfer their vampirism – and to be bitten thus is considered a great honour.
0 comments
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Destroy target creature.
1 comment
2011-02-14 13:27:00 by Chris
 C 
Creature – Vampire
As long as you control a green creature or a white creature, Viritraian Emissary gets +1/+1 and has lifelink.
2/1
1 comment
2011-02-03 17:09:39 by Chris
 C 
Creature – Vampire Wizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{b}, remove two charge counters from Yarau Nightcaster: Up to two target creatures gain intimidate until end of turn.
3/3
1 comment
2011-02-16 12:25:05 by Chris
 C 
Creature – Minotaur
3/3
0 comments
 C 
Creature – Dwarf Shaman
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.
2/2
0 comments
 C 
Sorcery
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Creatures target player controls can't block this turn.
0 comments
 C 
Sorcery
Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
6 comments
last 2013-08-10 19:51:35 by UncleIstvan
 C 
Creature – Dwarf
When Dwarven Rearguard enters the battlefield, target creature gets +2/+1 until end of turn.
In dwarven society, "bringing up the rear" is a position of honour.
1/2
2 comments
last 2014-01-23 13:25:10 by Vitenka
 C 
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
6 comments
last 2013-04-02 11:53:49 by Chris
 C 
Instant
Lightning Pulse deals 3 damage to target creature or player.
Add {r} to your mana pool.
3 comments
last 2013-06-08 16:14:11 by Circeus
 C 
Creature – Dwarf Soldier
First strike
Malandian Cohort can't attack or block alone.
There are few better things to have in battle than a dwarf by your side.
2/2
5 comments
last 2011-03-09 09:16:55 by Chris
 C 
Creature – Dwarf Soldier
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
1/1
4 comments
last 2011-02-23 17:48:42 by Alex
 C 
Creature – Dwarf Warrior
As long as you control a white creature or a blue creature, Malandian Emissary gets +1/+1 and has intimidate.
2/1
4 comments
last 2011-02-18 16:36:31 by Chris
 C 
Instant
Destroy target artifact.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
0 comments
 C 
Instant
Mote Barrage deals 2 damage to target creature. If that creature has one or more counters on it, Mote Barrage deals 4 damage to that creature instead.
3 comments
last 2013-02-11 17:26:58 by Chris
 C 
Creature – Minotaur
Trample
5/3
0 comments
 C 
Creature – Minotaur
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/2
6 comments
last 2013-02-11 13:24:52 by Chris
 C 
Instant
Target creature gains Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) until end of turn.
"Two of you? That's just twice as much flesh to aim for!" – Eleas, Olmerand Sentry
0 comments
 C 
Sorcery
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
0 comments
 C 
Creature – Dwarf Warrior
Haste
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control.
Motes ground onto his skin in streaks of coruscating light.
1/1
3 comments
last 2011-02-22 21:42:09 by Chris
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has "{1}, {t}, discard a card: Draw a card."
"That one? Not worth my spit. That one, on the other hand..." – Dwarven merchant.
0 comments
 C 
Creature – Dryad Scout
Reach
{g}: Regenerate Boughwalker Dryad.
She steps from treetop to treetop, and the birds give her news of any trespassers.
1/3
3 comments
last 2014-02-04 13:19:23 by Chris
 C 
Creature – Ape
When Branchlash Ape enters the battlefield, Branchlash Ape deals 2 damage to target creature with flying.
Anyone viewing Kitrios from the air can expect to suddenly see it from very close up indeed.
3/3
3 comments
last 2014-02-03 18:04:50 by Alex
 C 
Creature – Dryad Advisor
As long as you control a blue creature or a black creature, Mirundaean Emissary gets +1/+1 and has hexproof.
2/1
1 comment
2014-01-24 13:09:56 by Chris
 C 
Creature – Lizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1{g}, remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.
1/1
1 comment
2014-01-31 13:59:16 by Chris
 C 
Creature – Dryad Shaman
{g}: Add one mana of any color to your mana pool.
"Rosepetals in spring, lillies in summer, gentian in autumn, hellebore in winter."
1/1
4 comments
last 2014-02-03 13:12:43 by jmgariepy
 C 
Creature – Dryad Warrior
Flash

Defender
She defends the young shoots with the fortitude of their mother oaks.
1/3
0 comments
{2}{g}
 
 C 
Instant
Destroy target artifact or enchantment. Gain life equal to the number of charge counters on it.
Motes almost show signs of sentience – they yearn to be free, and reward those who cherish them.
4 comments
last 2011-01-17 16:11:54 by rourke
 C 
Creature – Ape
Vigilance
4/3
2 comments
last 2014-02-04 13:38:48 by Alex
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Coppiced Woodland: Add {g}{g} to your mana pool.
1 comment
2011-05-07 10:46:24 by jmgariepy
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
7 comments
last 2011-02-21 12:54:34 by Chris
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Splintered Uplands: Add {r}{r} to your mana pool.
0 comments
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Teeming Wetland: Add {b}{b} to your mana pool.
0 comments
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Tidewashed Cay: Add {u}{u} to your mana pool.
0 comments
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Tilled Field: Add {w}{w} to your mana pool.
0 comments

Show frames: W U B R G L

Show rarities: C U R M T


Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
Mechanics | Setting | Mechanic descriptions | Skeleton