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| Mechanics | Concepts, Themes, Mechanics |
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Immolate can't be countered by spells or abilities and the damage can't be prevented.
Delve Immolate deals X damage to target creature or player. A creature dealt damage this way can't be regenerated. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. |
Flying
When Wailing Banshee enters the battlefield, each player puts the top four cards of his or her library into his or her graveyard. 3/3
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Reveal the top card of target player's library. You gain life equal to that card's converted mana cost.
Draw a card. |
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Ogre Mercenary.
4/3
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Target creature is unblockable this turn.
Madness ![]() ![]() |
Flying
Hellbent – Righteous Fury is indestructable and has protection from black and red. 5/5
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(
: Add or to your mana pool.)
As Boiling Gyser enters the battlefield, you may return an island or mountain you control to its owner's hand. If you don't, Boiling Gyser enters the battlefield tapped instead. |
Frightmare gets -X/-X where X is the number of cards in your hand.
7/7
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Each player's maximum hand size is reduced by two.
4/3
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Flying
Unearth ![]() 1/1
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At the beginning of your upkeep, you gain 1 life for each creature card in your graveyard.
1/1
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2/2
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Trample
Hellbent – Return AngryPlant? from your graveyard to your hand. Use this ability only if you have no cards in hand. 5/2
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Immolate
(rare)
Wailing Banshee
(uncommon)
Excavator
(none)
Illume
(uncommon)
Ogre Mercenary
(uncommon)
Phantom Guise
(common)
Righteous Fury
(rare)
Boiling Gyser
(rare)
Frightmare
(rare)
Scary Horror
(common)
Entombed Spirit
(common)
Mourning Spirit
(uncommon)
Deep One
(uncommon)
AngryPlant?
(common)
Hellbent Wurm
(common)