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Mashup: the Gathering Alpha

Mashup: the Gathering Alpha by jmgariepy

238 cards in Multiverse

100 commons, 61 uncommons, 62 rares, 15 mythics

1 colourless, 37 white, 37 blue, 39 black, 37 red,
38 green, 2 multicolour, 35 artifact, 12 land

980 comments total

Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
Skeleton

Cardset comments (1) | Add a comment on this cardset

Recently updated cards: (all recent activity)

 R 
Creature – Nightmare
Deep Phantasm gets +1/+1 for each Swamp you control.
Deep Phantasm gains islandwalk, as long as you control an island.
Amid the murky depths, it galumphs on.
-2/-2
2 comments
last 2011-07-30 20:47:53 by Alex
 R 
Creature – Kobold Mercenary
{1}{b}{b}, {t}: Destroy target Kobold.
{3}, {t}: Search your library for a Kobold permanent card, and put it on the battlefield. Then shuffle your library.
Those deemed unkoboldicetic to The Kobal are exkoldicated.
0/1
2 comments
last 2012-08-11 06:22:03 by jmgariepy
 R 
Creature – Human Warrior
At the beginning of your upkeep, reveal the top two cards of your library. Put the card or cards with the lowest converted mana cost on the bottom of your library.
{1}{b}: Regenerate Moriok Survivor.
When a creature you control is regenerated, sacrifice a creature, then draw a card.
2/2
8 comments
last 2012-08-17 12:32:27 by jmgariepy
 R 
Creature – Shapeshifter
Deathtouch
When a creature dealt damage by Moonglove Scour dies, search its controller's graveyard, hand and library for up to four cards that share a creature type with the creature that died, and exile them. Then that player shuffles their library.
2/2
2 comments
last 2011-09-03 22:52:46 by Alex
 R 
Creature – Elf Assassin
{t}: Destroy target tapped creature.
{t}: Destroy up to three target tapped creatures. Use this ability only if you control Emperor Hounds and Emperor's Kennelmaster.
2/2
9 comments
last 2011-09-19 14:29:08 by jmgariepy

Recent comments: (all recent activity)
On Moonbeam Trickseed:
on 2014-02-16 10:02:53 by jmgariepy:

Changed to 'target opponent' and {1}{g} activation so that some common can combo with Ancestor of the Blood Hand.

On Gravegeyser:
on 2014-02-07 08:15:11 by jmgariepy:

I'm having a hard time finding a card that clearly decides whether or not you have to target the player. The closest I can find for now is Disturbing Plot, which doesn't target the player. So I guess I'll have to go with Disturbing Plot.

This card makes a lot more sense in multiplayer... especially two-headed giant. In a normal two player game... I suppose it could get rather funny if you have a Black Vise down, or want to follow this up with a Sudden Impact. The likelihood of those two scenarios are low, but, you know, some people would like it.

It's a pity this card isn't instant speed, though. I really like the idea of watching your opponent's Zombify fail because you sent the creature back to his hand in response. Bizarro! I'm helping!

On Gravegeyser:
on 2014-02-07 04:21:43 by L2i0n0k7:

"Return X target creature cards from target player's graveyard to his or her hand" would be more proper wording, I think.
I wonder what would cause you to want to return creatures to an opponent's hand? Maybe if they had a big fatty in there and they were out of ways to discard in order to reanimate it...

On Step Ahead:
on 2014-02-05 06:49:48 by jmgariepy:

Looks very boring at {3}{u}. Mythics should be mythic. Changed to triple blue, which should at least restrict the amount of decks it's in (and make the 'untap all your creatures' part a little more challenging to be useful.)

On Shock Armor:
on 2014-01-26 08:30:48 by jmgariepy:

Oop. Thank you, and good eye.

On Shock Armor:
on 2014-01-24 12:43:22 by Alex:

Probably want code CW11, not CW011.

On Timecomber Giant:
on 2014-01-24 00:56:33 by jmgariepy:

Oh, weird. He certainly used to blow up the board, but accidentally lost that ability. Re-adding.

On Timecomber Giant:
on 2014-01-23 13:12:08 by Vitenka:

I guess he used to blow up the battlefield, then?

He's a walking Wheel of Fortune now. Which is kinda cool too.

On Harvest Bonfire:
on 2014-01-22 01:30:12 by jmgariepy:

Moved in from the workbench because Dawnfield Puredeer didn't feel strong enough to be an uncommon. I could have fixed it, but Mark of Truth is fighting for the same cc, and it didn't seem worth it. Besides, the set could use an enchantment destruction spell at uncommon. Switched 'creature' to 'artifact' to fit the theme of white in this set.

On Zōtōmaro:
on 2014-01-22 01:10:28 by jmgariepy:

Ha! That certainly an idea, though, I think there would still be too many words for it to qualify as a mythic. It's a pity, actually... I would have liked "Discard two cards, {?}, {t}:" for an activation to help feed the "if you let me have my three crappy cards, they become fuel" theme... but that's just more words, eh?

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