Recent updates to Mashup: the Gathering Alpha: (Generated at 2013-12-07 07:05:51)
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Hm. Nifty. Reminds me of Aegis Angel or Phylactery Lich, but in another way it's more like Leonin Relic-Warder.
I agree there's great potential in enemy pairing. You could have a cycle of creatures that require a "nemesis" (a creature on the opponent's board), and are only fearsome if their nemesis is still alive. All sorts of things you could do along those kind of lines.
Random generator gave me Stasis Cocoon and Archangel. I admit, it's a long way to go for a Pithing Needle effect. I guess I just like the concept of pairing. Wizards never developed enemy pairing, and I know there's got to be something there. Like a flying creature that removes flying from itself and its pair...
It occurred to me that, if you don't have a sorcery in your graveyard, then this is a terrible spell compared to Make a Wish. Okay, that makes me feel better. Down to .
Added flavor. As an aside, this could have been entered into Challenge # 094. I thought about making this an instant so that it couldn't fetch itself, but that felt... wrong. Like I was giving players a toy, then snatching it back.
Random generator gave me Mountain and Grim Discover, color shifting Grim Discovery to red. After wondering whether or not red would return a mountain from the graveyard to hand, then messing around with a Solfatara variant that didn't draw you a card, but also dissallowed artifacts (an interesting spin, but too far away from the original card), I eventually realized that there were two things red can return from the graveyard... we just never saw them on the same card. Sweet.
The cost of the card jumped considerably, though, and that bugs me. Make a Wish costs , which seems a bit much, until you realize that you can set up Make a Wish to keep returning other Make a Wishes and one other card, as long as you keep your graveyard tidy. Abductive Discovery doesn't even need to jump through the hoop. I can just return an Abductive Discovery and one other random card. Still 5cc is annoying. I suppose I should make this ? I didn't want to have to color restrict this card, but that's probably better than not being 'useful'.
Oh, and in case you're wondering, I put sorcery before random card to speed up the game. That way, you don't have to stop the game if the sorcery you were planning on returning to your hand happened to go there by accident. Funny. I know I've seen some other card operate like this and wonder why Wizards didn't go with the more 'fun' way (random, then one of your choice). I guess now I know.
Whoops on the ambiguity. On an aside, I hate using 'his or her' when 'their' will do... but Magic uses 'his or her' for a reason. Tough habit to break.
I suppose there is only a very small handfull of Griefer Johnny/Timmies that would really appreciate the card. I don't like designing for such a small crowd, but every crowd needs some love, I guess.
Also, note to self: Create 'Elemental Master and Commander' wedge deck. That's just absurd.
Is this meant to be "Each player can't untap permanents except for one land during his or her next untap step"? The "their" is confusing; it looks like it could mean "During the next [one] untap step", except that'd be utterly horrible and there's no way it could mean that.
Anyway. I agree that the ways to work around it are enough effort that it shouldn't be too much of a problem. (Though Mikaeus, the Unhallowed is a pretty strong approach.) It is a "fair" card, and like many "fair" cards, the symmetry is eminently breakable for those who want to.
The question occurs, who is this aimed at? I suspect most tournament Spikes wouldn't see much point in making players skip every other turn. Johnnies can certainly make the effect happen more often, but why would they? I think in both cases it's most likely to appeal if the player also has a streak of griefer-Timmy.
(Also, in considering what Johnny might do with this, I hit on Cinderhaze Wretch + Elemental Mastery + Cathars' Crusade. Yowsers.)
Random Generator gave me Cinderhaze Wretch and Exhaustion. I needed a rare artifact, and, what do you know, Winter Orb is a classic artifact effect, so I used that...
...with a lot of trepidation. Winter Orb is also classically unfun, after all. That's the problem with using the random button on Gatherer. That said, I think this card is fine. Normally, it should mean "Players skip every other turn", and it comes with a number of outs. I wouldn't have put the untapping bit in their normally, but it wouldn't feel like a real mashup without it. Even then, with two -1/-1 counters, it will only work in combination with something else, and you got to work to make it inifinite. By the time you could add two +1/+1 counters to a creature each turn, you could probably win the game in a few turns anyway.
The big problem with card that I can see is multiples. I don't know. The card seems fair. I'm not sure if that makes it okay, though.