Oo. Rare to find a card with such obvious tension. You have to choose either a 5/3 haste (Skizzik?) or the False Peace, not both.
I do like the potential repeatability, but that's a decidedly odd line. It might be more natural as something like "Whenever three or more creatures deal combat damage to you in a single combat phase" - i.e. when you really need that Island Sanctuary again.
If you do cut the last line entirely, I agree uncommon is the most natural place for the result, but I could see arguing for rare based on the tension.
Random Generator gave me Island Sanctuary and Changeling Berserker. Looking at the skeleton, it seems that I have space for a White Rare or Mythic, and a Red Common. Well, those two cards don't equal common in my mind, so let's see what I can do.
Haste is very irregular for a white creature, but everything else about the card feels white, and it feeds into the mechanic, so I'm hoping that gets a pass. Mostly, I didn't want to have a direct translation of Island Sanctuary, since that could lead to some very boring games. Instead, I played up the "If you want to" aspect and contrasted it against haste.
I would have stopped there, but that just didn't read 'rare' in my mind. So I tried to sneak creature types in, and turned the Champion's ability into a possible reapeatable effect. The Champion's now an odd duck, in that your opponent has to choose whether playing a Human is worth returning this Elf Knight to your hand.
All and all, I think the card's better off without the last sentence. I'll probably end up cutting it in a day. Maybe I can find an uncommon worthy of bumping to rare.
It's a sneaky "Sideboard me" card against players who want to enchant themselves, or gain life or similar. Also fun in "Not really my opponent, are you?" formats. and the downside white doesn't care about much.
AND you can use it to completely win against creatureless decks...
Yeah, this is mythic.
Random Generator gave me Shielding Plax and Plains, shifting the plax to white. That's simple enough. Looking at what's needed in the set, I find... that all the white common and uncommon slots are filled. This needs to be a Rare or Mythic white Shielding Plax.
Fair enough. I'm pretty sure someone's going to come after me for putting card drawing in White... but I figure that the color of Reparations and Armistice can hack this at Mythic, as long as it's a very rare event. The idea is you did something for your opponent, and you expect something in return, hence the Orzhov reference. If it really bothers you, at least you can't target a player with a second Palladium Plax until the first one is destroyed.
Personally, I'm not really sure if the cost is fair. Mostly, I kind of hand-waved the cost away with "Well, it's Mythic. I can't make it a bad card.") I'm pretty sure few people would want to cast Ivory Mask at six, and this isn't very enticing if it only drew you 2 cards... I don't know. Maybe this is one of those cards where increasing the white in the cost is justified.
Random Generator gave me Wall of Spears and Time Warp. I already have a "Gain another turn" mechanic, and you can only use so many of those in a set. I also have one blue common open, so, after thinking, decided to use blink on defense, that hopefully gives an impression of first strike in passing. Fog Bank is much better than this card, but this card is a common. As it is, I'm going to have to look at blue later and see if I need to tilt it forward more... or increase this card's cost.
That flavor text, by the way, is me monkeying with this famous stanza:
The Moving Finger writes; and, having writ,
Moves on: nor all thy Piety nor Wit
Shall lure it back to cancel half a Line,
Nor all thy Tears wash out a Word of it.
- Omar Khayyám (translation by Edward Fitzgerald).
I wanted to get another spear = time reference in there. The Wiki article on 'Time's Arrow' reminded me of that quote from The Rubaiyat.
Yep. It won't break anything, because 1/2 is still weedy enough to not impact the battlefield much. White and green have been getting 1/2s for C for a while now, and Return to Ravnica gave it to all three other colours with just two cards - Deathrite Shaman and Nivmagus Elemental.
I really like this ability. It does evoke part of banding, and it's a nifty deterrent to the opponent attacking with, say, both flyers and nonflyers.
Random generator gave me Helm of Chatzuk and Island, colorshifting the Helm blue. Also, there are no uncommon slots in blue left, so I'm either making this simple, or powerful.
I've done banding, a few times, in Mashup:tG. I'm sure I'll do it again a few times... it can't be used as is, but it's on a healthy number of old cards. But a blue take on it is tough. Something that I haven't used before, and somehow I need to transalte an artifact into a blue card. Normally, that would mean 'make it an enchantment', but this activated ability only wants to affect one creature per turn. Rrrr...
After flipping things around for a while, I came up with this ability, using banding's "If you block one of the things, you somehow mysteriously blocked the flying creature that was banding with it" loophole. It isn't blue. I'm pretty aware that this is probably white or green. I just like the card, so I figured I'd post it. I'll probably come back to this card tomorrow and make something more color appropriate, moving this card out to the workbench in the process. It can hang out here for now, though.
Yes, this is a delightful card. Just white enough with its nod to the Land Tax mechanic, but pretty good acceleration for a white deck. I'd be interested to see what decks it enables (unless it's just WU Control).
I know this may look like nothing special, but I'm pretty sure getting two mana for three nowadays is very strong in non-green. This is a hurdle to go through... but if it doesn't give you two mana on round 4, then you're probably winning.
Man, I hate Fewer/Less. Why English needs two different words that describes roughly the same thing is beyond me.
Ah well. I probably should be happy I don't speak Japanese, and don't have to use different number counters every time I mention how many of something I have.
Random Generator gave me Plains and Worn Powerstone. Plains makes the powerstone white, which, after thinking about it for a little while, gave me this card.
Originally this card was and uncommon costing , and I was going to send it to the workbench file for a future Mashup: the Gathering. Maybe I could make a cycle out of it later. But I do need another white rare... and there's already a 'white machine' theme running in Alpha. What the heck. The card's swingy, and I'm sure some people will appreciate it.
Oo. Rare to find a card with such obvious tension. You have to choose either a 5/3 haste (Skizzik?) or the False Peace, not both.
I do like the potential repeatability, but that's a decidedly odd line. It might be more natural as something like "Whenever three or more creatures deal combat damage to you in a single combat phase" - i.e. when you really need that Island Sanctuary again.
If you do cut the last line entirely, I agree uncommon is the most natural place for the result, but I could see arguing for rare based on the tension.
Random Generator gave me Island Sanctuary and Changeling Berserker. Looking at the skeleton, it seems that I have space for a White Rare or Mythic, and a Red Common. Well, those two cards don't equal common in my mind, so let's see what I can do.
Haste is very irregular for a white creature, but everything else about the card feels white, and it feeds into the mechanic, so I'm hoping that gets a pass. Mostly, I didn't want to have a direct translation of Island Sanctuary, since that could lead to some very boring games. Instead, I played up the "If you want to" aspect and contrasted it against haste.
I would have stopped there, but that just didn't read 'rare' in my mind. So I tried to sneak creature types in, and turned the Champion's ability into a possible reapeatable effect. The Champion's now an odd duck, in that your opponent has to choose whether playing a Human is worth returning this Elf Knight to your hand.
All and all, I think the card's better off without the last sentence. I'll probably end up cutting it in a day. Maybe I can find an uncommon worthy of bumping to rare.
I forgot about targeted card draw. I guess that's a reason alone to have this card draw you only 2 cards when you cast it. I'm still mulling on that.
Or targeted card draw, which is probably the most powerful "target me" spells. It seems to vary a lot whether the best card draw is targeted or not.
It's a sneaky "Sideboard me" card against players who want to enchant themselves, or gain life or similar. Also fun in "Not really my opponent, are you?" formats. and the downside white doesn't care about much. AND you can use it to completely win against creatureless decks... Yeah, this is mythic.
Doubt I'd ever use it, mind you.
Random Generator gave me Shielding Plax and Plains, shifting the plax to white. That's simple enough. Looking at what's needed in the set, I find... that all the white common and uncommon slots are filled. This needs to be a Rare or Mythic white Shielding Plax.
Fair enough. I'm pretty sure someone's going to come after me for putting card drawing in White... but I figure that the color of Reparations and Armistice can hack this at Mythic, as long as it's a very rare event. The idea is you did something for your opponent, and you expect something in return, hence the Orzhov reference. If it really bothers you, at least you can't target a player with a second Palladium Plax until the first one is destroyed.
Personally, I'm not really sure if the cost is fair. Mostly, I kind of hand-waved the cost away with "Well, it's Mythic. I can't make it a bad card.") I'm pretty sure few people would want to cast Ivory Mask at six, and this isn't very enticing if it only drew you 2 cards... I don't know. Maybe this is one of those cards where increasing the white in the cost is justified.
Random Generator gave me Wall of Spears and Time Warp. I already have a "Gain another turn" mechanic, and you can only use so many of those in a set. I also have one blue common open, so, after thinking, decided to use blink on defense, that hopefully gives an impression of first strike in passing. Fog Bank is much better than this card, but this card is a common. As it is, I'm going to have to look at blue later and see if I need to tilt it forward more... or increase this card's cost.
That flavor text, by the way, is me monkeying with this famous stanza:
The Moving Finger writes; and, having writ,
Moves on: nor all thy Piety nor Wit
Shall lure it back to cancel half a Line,
Nor all thy Tears wash out a Word of it.
- Omar Khayyám (translation by Edward Fitzgerald).
I wanted to get another spear = time reference in there. The Wiki article on 'Time's Arrow' reminded me of that quote from The Rubaiyat.
Yep. It won't break anything, because 1/2 is still weedy enough to not impact the battlefield much. White and green have been getting 1/2s for C for a while now, and Return to Ravnica gave it to all three other colours with just two cards - Deathrite Shaman and Nivmagus Elemental.
I really like this ability. It does evoke part of banding, and it's a nifty deterrent to the opponent attacking with, say, both flyers and nonflyers.
1/2 for
? With an upside?
Now a 1/2, because why the heck not.
Random generator gave me Helm of Chatzuk and Island, colorshifting the Helm blue. Also, there are no uncommon slots in blue left, so I'm either making this simple, or powerful.
I've done banding, a few times, in Mashup:tG. I'm sure I'll do it again a few times... it can't be used as is, but it's on a healthy number of old cards. But a blue take on it is tough. Something that I haven't used before, and somehow I need to transalte an artifact into a blue card. Normally, that would mean 'make it an enchantment', but this activated ability only wants to affect one creature per turn. Rrrr...
After flipping things around for a while, I came up with this ability, using banding's "If you block one of the things, you somehow mysteriously blocked the flying creature that was banding with it" loophole. It isn't blue. I'm pretty aware that this is probably white or green. I just like the card, so I figured I'd post it. I'll probably come back to this card tomorrow and make something more color appropriate, moving this card out to the workbench in the process. It can hang out here for now, though.
Yes, this is a delightful card. Just white enough with its nod to the Land Tax mechanic, but pretty good acceleration for a white deck. I'd be interested to see what decks it enables (unless it's just WU Control).
That's fair, Umbreon. Changed from each to any.
I know this may look like nothing special, but I'm pretty sure getting two mana for three nowadays is very strong in non-green. This is a hurdle to go through... but if it doesn't give you two mana on round 4, then you're probably winning.
Man, I hate Fewer/Less. Why English needs two different words that describes roughly the same thing is beyond me.
Ah well. I probably should be happy I don't speak Japanese, and don't have to use different number counters every time I mention how many of something I have.
Why each? Why not "if an opponent controls more lands than you", which isn't only the most used template but also the more forgiving one?
And three mana might be a bit too much if this is already colored.
Indeed. Thank you Dude.
*fewer
Random Generator gave me Plains and Worn Powerstone. Plains makes the powerstone white, which, after thinking about it for a little while, gave me this card.
Originally this card was and uncommon costing
, and I was going to send it to the workbench file for a future Mashup: the Gathering. Maybe I could make a cycle out of it later. But I do need another white rare... and there's already a 'white machine' theme running in Alpha. What the heck. The card's swingy, and I'm sure some people will appreciate it.