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Testing

Testing by Alex

68 cards in Multiverse

10 with no rarity, 24 commons, 11 uncommons,
15 rares, 6 mythics, 2 tokens

6 colourless, 3 white, 6 blue, 1 black, 3 red, 3 green,
19 multicolour, 14 hybrid, 2 split, 4 artifact, 6 land, 1 plane

88 comments total

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Testing: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
Mechanics | Skeleton | New Phyrexia | Gradients | Types of card

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Recently updated cards: (all recent activity)

0 comments
{3}
 
 C 
Basic Soldier – Water
{3} Steal- take 4-6 of the opposing player's Gems
{2} Hook Slash- do 30 damage to the target. If the target is killed from the attack, this card takes the remaining damage
50/20
0 comments
 
{b}:Regenerate Regenerating Creatue (The next time Regenerating Creatue would be destroyed this turn, it isn't. Instead, remove all damage from it and remove it from combat.)
1 comment
2014-02-03 11:19:09 by Vitenka
Creature – Elf
{1}{g/b}: Regenerate Drudge Elves (The next time this creature would be destroyed this turn, it isn't. Instead, remove all damage from it and remove it from combat.)
1/1
2 comments
last 2014-02-03 11:19:43 by Vitenka
 R 
Legendary Creature – Human Warrior
First Strike, Protection from Snow.
Other Warriors you control get +1/+1 and have First Strike and Protection from Snow.
3/2
2 comments
last 2013-12-10 09:22:26 by Vitenka

Recent comments: (all recent activity)
On Drudge Elves:
on 2014-02-03 11:19:43 by Vitenka:

And the important part is; ~ will expand properly when used within a mechanic's presentation name. Which is nice.

On Regenerating Creatue:
on 2014-02-03 11:19:09 by Vitenka:

See Drudge Elves.

Checking I can use ~ within the reminder text, too. I can!

So just /1-walk to go.

On Drudge Elves:
on 2014-02-02 12:19:14 by Alex:

Testing using mechanics for regeneration. This card's rules text is:

{1}{g/b}: [Regeneration]

On Magnar, Viking Captain:
on 2013-12-10 09:22:26 by Vitenka:

Hmm, a snow-hate-warrior-lord. The snow hate is very harsh. It feels like "Oh crap, we broke the metagame, we need a really clumsy nerf-bat to stop people running pure-snow".

And it's also a nice warrior lord. I'd suggest moving that last snow-hate clause elsewhere; and keeping just prot-snow as sufficiently flavourful anti-snow. Or maybe make it give that to all warriors (instead of? as well as?) first strike if you really need a "Ok, you guys? You run all snow? I meta game and win."

All this assumes that snow spells are a major component of your set, of course.

On Magnar, Viking Captain:
on 2013-12-09 23:54:13 by 062regrahc:

concept for a legendary creature in a set I'm working on in Magic Set Editor.

On Three Card Monte:
on 2013-10-21 05:02:55 by Hálian:

Challenge needs reminder text.

On Mana order test:
on 2013-10-15 06:48:46 by movezig5:

Also, a good way to remember the wedge orders is that the mutual enemy color always goes first. For the "nephilim" orders, the first mana to be listed is he one that comes after the absent color.

For the "guilds," start with whichever one is the closest in a counterclockwise direction on the color wheel.

On Mana order test:
on 2013-10-15 06:43:14 by movezig5:

I took the liberty of looking up the different mana orders. They are as follows: 2 mana: ­{w}{u}; {u}{b}; {b}{r}; {r}{g}; {g}{w}; {w}{b}; {u}{r}; {b}{g}; {r}{w}; {g}{u}

3 mana: ­{w}{u}{b}; {u}{b}{r}; {b}{r}{g}; {r}{g}{w}; {g}{w}{u}; {r}{w}{u}; {g}{u}{b}; {w}{b}{r}; {u}{r}{g}; {b}{g}{w}

4 mana: ­{w}{u}{b}{r}; {u}{b}{r}{g}; {b}{r}{g}{w}; {r}{g}{w}{u}; {g}{w}{u}{b}

5 mana: ­{w}{u}{b}{r}{g}

I hope this proves useful.

On Mana order test:
on 2013-10-14 09:22:02 by Vitenka:

To be fair, that's mainly just carelessness. Although "Nameless Streets" seems like a valid cardname for it.

On Mana order test:
on 2013-10-14 08:30:30 by Alex:

That's right. Vitenka likes to write some cards with mana costs of {u}{2} etc rather than {2}{u}. I try to enforce certain things (the colour indicator can only match the colour of the frame), but most of the time I just let people put in whatever they like. Custom cards are all about going places Magic's never been so far, after all.

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