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Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
Mechanics | Planets and Gravity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Insect
Forestwalk
2/2
 
 R 
Creature – Demon
Intimidate
{1}{b}, {t}: Target player discards a card.
{1}{r}, {t}: Charlex, the Inquisitor deals 3 damage to target creature.
"Shall I punish your mind first, or your body? Either way, I shall learn your secrets." – Charlex, the Inquisitor
2/5
 U 
Creature – Elemental Shaman
{w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
3/1
 U 
Creature – Bird
Flying
Insane Skybird can block only creatures with flying.
{2}, Sacrifice Insane Skybird: Draw a card.
3/1
 U 
Instant
If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card.
"At this rate, we'll use up all of the ideas within a week!"
 C 
Creature – Goblin
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Creature – Plant
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
 C 
Instant
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Insect
Forestwalk
2/2
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 C 
Creature – Human Soldier
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Wandering Leg Sausage (common, foil)
Charlex, the Inquisitor (rare)
Flamebreaker (uncommon)
Insane Skybird (uncommon)
Groupthink (uncommon)
Hobblin' Goblin (common)
Do // Die (common)
Creepers of (5) (common)
Memory of Decay (common)
Wandering Leg Sausage (common)
Limited Warranty (common)
Enlightened Gaze (common)
Crystal Sword (common)
Soulband Soldier (common)
Sora, the Endless Sky (basic)
Cyberman (token)