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Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a nontoken creature enters the battlefield, its controller loses 1 life. Its controller sacrifices it at the beginning of his or her next upkeep unless he or she pays {1}.
 U 
Artifact Creature – Knight
Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.)
The purity and order of artifice will never be crushed by Gaia while its champions still ride.
2/2
 U 
Instant
Timecast {2}{r} (When you cast this spell from your hand, you may pay {2}{r}. If you do, exile it as it resolves. You may cast it from exile.)
Wild Outburst deals 3 damage to target creature and 3 damage to that creature's controller.
 U 
Creature – Elf Warrior
Nature Preserver gets +1/+1 for each artifact and/or enchantment your opponents control.
"I shall not allow Nature to be defiled by your so-called 'progress'."
1/1
 C 
Creature – Illusion
[Echo {u}]
(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
 C 
Instant
Choose one: Gamma Strike deals 4 damage to target creature; or Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Sorcery
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Creature – Fish
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
 C 
Land
{t}: Add {1} to your mana pool. If the gravity is 6 or greater, add one mana of any color to your mana pool instead.
Only under extreme conditions can the outside and the inside ever meet.
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Creature – Plant
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
 B 
Planet – Freytal
Whenever a creature enters the battlefield, its controller may gain life equal to the creature's power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Pool of Despair (rare)
Knight of Artifice (uncommon)
Wild Outburst (uncommon)
Nature Preserver (uncommon)
Phantasm of (2) (common)
Gamma Strike (common)
Consume the Living (common)
Human Factors Psychology (common)
Brute Force Approach (common)
Slippery Eel (common)
Fractured Surface (common)
Memory of Health (common)
Limited Warranty (common)
Night-blooming Orchid (common)
Freytal, Bastion of Prosperity (basic)
Cyberman (token)