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Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
Mechanics | Planets and Gravity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
As an additional cost to cast Sell Your Soul, pay X life.
Summon – Put a Demon creature card with converted mana cost X or less onto the battlefield.
{3}{r}
 
 U 
Instant
You deal damage equal to your life total to target creature.
 U 
Instant
Regenerate target creature. When that creature regenerates this turn, you gain life equal to the damage removed from it.
 U 
Enchantment – Aura
Enchant creature
As Image Translator enters the battlefield, choose a creature type.
Enchanted creature is the chosen type and has hexproof and Gestalt 1. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
 C 
Creature – Insect
Forestwalk
2/2
 C 
Creature – Elemental
Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
4/4
 C 
Instant
Choose one — Regenerate target artifact; or destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 C 
Creature – Incarnation
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
 C 
Enchantment
When Bond of Love enters the battlefield, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
 C 
Instant
Choose one — Return target creature to its owner’s hand; or draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
 C 
Creature – Ood Minion
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
 C 
Artifact
{t}: Add {1} to your mana pool.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Sell Your Soul (rare)
Payback (uncommon)
Flow of Energy (uncommon)
Image Translator (uncommon)
Wandering Leg Sausage (common)
Temporal Elemental (common)
Laserson Probe (common)
Punish Greed (common)
Crystal Sword (common)
Persistence (common)
Bond of Love (common)
Matter Conversion (common)
Seven Gamma Seven (common)
Mana Crystal (common)
Sora, the Endless Sky (basic)
Cyberman (token)