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| Mechanics | Planets and Gravity |
This is for my Clockwork Plane idea. It appears only on artifacts. Artifact creatures get +1/+1 counters, while noncreature artifacts get charge counters.
This is for my Clockwork Plane idea. It appears only on artifacts. Artifact creatures get +1/+1 counters, while noncreature artifacts get charge counters.
less to cast for each card exiled this way.
Used on 1 cards:
Shield of Swords
Potential mechanic for The Oncoming Storm. It enables the "exile matters" theme.
: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.
Used on 2 cards:
Unhappy Land, Sleeper Agent
Mechanic I'm testing for Convergence.
Drive is inspired by the Vehicle subtype in Armageddon. At first I thought Vehicle was a cross between creatures and equipment. (It's actually just a creature type.) All of my Vehicles are treated as though they said "As long as this card isn't attached to a creature, treat it as though it were a creature."
Mechanic originally from The Oncoming Storm.
From the TappedOut community set.
From the TappedOut community set.
From the TappedOut community set.
Mechanic originally from The Oncoming Storm.
: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has \1 or more time counters on it, you may cast it by paying \2. Vortex only as a sorcery.
Used on 10 cards:
Temporal Elemental, Through the Vortex, Time Burns, Eternal Master, Mana Crystal, Temporal Interference, Enlightened Gaze, Glimpse the Beyond, Cleanse the World, Patient Corpse
Potential mechanic for my set. Inspired by charge.
This is a potential mechanic for my set.
This mechanic is a replacement for protection. It gets rid of the unnecessary "can't be enchanted" (enchanting requires targeting anyway) and unintuitive "can't be blocked" (now White Knight and Black Knight can't fight, albeit ineffectively), but adds "can't be destroyed" (to protect from removal like Wrath of God).
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – 

. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".