Recent updates to Infinite Potential Well: (Generated at 2014-03-08 14:36:06)
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In 20XX, I often use the argument that Mons's Goblin Raiders are taking up space in the sideboard, and that's helps balance the fairness factor. But the funny thing about Elvish Mystic in the sideboard is that it could be a legitimate sideboard choice. Throwing more 1-drop mana elves in your deck is a good plan against both aggro and control. I'm thinking Elf #1&2 in the sideboard are true dead sideboard cards, since you wouldn't want to nerf this card. But elf #3&4 almost don't count as dead cards in the sideboard.
Well, it costs you cards in your sideboard. Plus you can only activate it 4 times. But yeah, it should be a spellshaper.
Eek. I think this is plenty good enough.
Except this DOESN'T COST A CARD. Yikes.
I don't think it's that much of a problem. I like the idea of getting a 3/3 plus doing something with it immediately. That said, I do wonder if we could do something else with it. Gain life equal to highest power? Loot equal to power? Gain Haste? Search for lands equal to number of Beasts? Hmm... there's got to be something better than those options...
Hahaha. This could be a lot of fun.
LOL. Yeah, it's a lovely idea even if it probably wouldn't be printed in a real set.
Druid's Familiar is definitely the strongest, though you might occasionally want Ulvenwald Bear or Pale Bears.
The color and that Clone Shell isn't a bear. This should work in black-border, though. It's handled by the same rules as the Wishes or Spawnsire of Ulamog.
Hmm, the colour stops it getting Clone Shell. Shame. Nice idea for an un-card.
Not a token! You take a card out of your sideboard (in tournaments) or collection (in casual) that matches the characteristics and put it onto the battlefield. That card remains part of your deck for the rest of the game, even if it's bounced or destroyed. For example, this card can get Grizzly Bears, Druid's Familiar, or even Woodland Changeling.
Deathtouch also did for a short while, but it doesn't make much difference :P
First strike + first strike feels like it ought to equal firster strike. As in, say there's a combat with a creature with 4 copies of first strike, some with 3, etc. First all those with 4 instances deal damage; SBAs and round of instants; then those with 3 deal damage; etc; 2; etc; 1; etc; and finally those without any at all.
Intimidate might be able to stack, in some way a bit similar to this card. "Intimidate, intimidate" on a red creature means it can't be blocked except by creatures that are both red and artifact? Or red creatures with an additional effect making them red as well? :)
Oh, and of course, we know what multiple instances of haste has to mean :D
This is what Prodigal Pyromancers spellshape.
Owch. Forever? So a monocolour deck only gets to play one more land? No colour should get that.
That's not supposed to happen. Once is enough. I'll switch it so life change during the end step doesn't count. That also gives players another out.
Um. Uh. This results in swinging back and forth, doesn't it?
Say I lose 3 life in my turn; I gain it back at the end of that turn.
And at the end of my opponents turn; I'm gonna lose it again; because I gained it last turn.
I can't determine for which color this effect is appropriate. I regret that first sentence as well. It's the shortest template I could think of, but reading it is almost painful. Suggestions?
Regeneration doesn't work against exile or tuck effects.