Madoka Magi-ka

Madoka Magi-ka by Alexander

134 cards in Multiverse

40 commons, 32 uncommons, 42 rares, 20 mythics

2 colourless, 23 white, 14 blue, 20 black, 27 red,
20 green, 10 multicolour, 1 hybrid, 7 artifact, 10 land

554 comments total

Based around "exile matters" and what Magic might look like if it was based on the way Japanese TCGs are designed.

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Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card.
“While it’s not technically flying, it gets the job done.”
last 2014-04-23 10:19:50 by Vitenka
({L{r}} can be paid with either {r} or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
last 2014-04-15 14:37:54 by Vitenka
Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget {2}{g} (Choose one if you cast this for its forget cost.)
last 2014-03-12 09:55:16 by Alex
Creature – Human Rogue
Link (When this creature enters the battlefield, you may reveal a Human and/or Rogue creature card in your hand and put it onto the battlefield face down as a 2/2 creature paired with this creature.)
Whenever you discard a card, you may turn the creature Frantic Conspirator is paired with face up.
last 2014-03-06 22:46:47 by Alexander
Creature – Vampire
Life Tribute 5 (As this creature enters the battlefield, an opponent of your choice may have you gain 5 life.)
When Lifedrinker enters the battlefield, if you’ve gained no life this turn, destroy target creature.
last 2014-02-16 11:23:54 by jmgariepy

Recent comments: (all recent activity)
On Walking on Air:
on 2014-04-23 10:19:50 by Vitenka:

Um; why not just grant that other creature flying? Isn't that the same thing?

Still, if you need this ability on more than a couple of creatures (that is, the cannot be blocked part without the able to block part) then I suggest keywording it, and granting them that keyword.

Anyway; I think the templating is fine. But gatherer is down, so I can't check.

On Walking on Air:
on 2014-04-23 08:59:02 by Alexander:

I need a little help on this card's templating. How should I phrase this card's text that grants a keyword and another non-keyworded ability that requires quotes? Did I get it right or is there a cleaner/established way to word this?

On Loving Embrace:
on 2014-04-15 14:37:54 by Vitenka:

I'm not sure anything is balanced. While losing life is practically always a lose condition; an opponent gaining life isn't. There are plenty of ways to win other than dealing damage.

Saying that; if any colour were to have it, red is the safest - red rarely mills or poisons.

So; would I steal a creature for giving them 3 life? Well - yeah. Even if all I do is hit them with it, it's sure to be more than 3 damage if it's a creature worth stealing in the first place. Any imaginable other creature I might steal (tipping the balance in combat, getting rid of a utility creature) is better.

Is it worth 3 normal mana and a card too? Well, usually that's an interesting question.

You certainly wouldn't want to go round replacing every mana with this symbol - but it CAN be balanced, at any value; by tweaking the rest of the card's power level. Mana is sadly non-linear.

Three sounds like a good guess to me; I'd start there, play it a bit, see if it needed tweaking upwards.

On Loving Embrace:
on 2014-04-15 12:16:37 by Alexander:

I call it "love mana" the opposite of Phyrexian mana.

Two things. Can someone confirm for me that I've worded the reminder text correctly? It's important that it doesn't target an opponent because that will cause problems.

Second, what's an amount of life to give an opponent that balances against avoiding having to pay a colored mana? I think 2 life (which would be the mirror opposite of Phyrexian mana) isn't enough. Can someone who has confidence as a developer give me their opinion as to whether or not 3 life is balanced?

On Forgotten Instincts:
on 2014-03-12 09:55:16 by Alex:

As far as I can tell this is exactly Entwine, just with the costs reversed. And while the first mode goes great with the second, and the first mode goes great with the third, the combination of all three has quite some anti-synergy.

On Forgotten Instincts:
on 2014-03-12 09:54:14 by Alexander:

Well, if I formatted it your way, I'd need a different name for the mechanic, because then you're not forgetting... you're... remembering? Well, this set already has an ability called Memory, so I don't want to use "remember."

Also the last mode you can choose gives you the opportunity to pump up something big and then gain a bunch of life off of it. I thought it had a nice cohesion. I also wanted each mode to not necessarily be something you'd always want to do in order to make the forget ability more attractive.

On Forgotten Instincts:
on 2014-03-12 09:49:48 by Vitenka:

Huh. I think I'd prefer this the other way round (lower cmc in top right, higher 'do as many as you like all' alt cost) but this is kinda flavoury and nifty.

That third one feels out of place in "Rar, make something big and stompy" though

On Forgotten Instincts:
on 2014-03-12 09:49:36 by Alexander:

Does this mechanic work, or does the reminder text for Forget need a little more meat?

On Frantic Conspirator:
on 2014-03-06 22:46:47 by Alexander:

I'm still wondering if there's a cleaner way to word the reminder text... I say "creature" four times in the reminder text and it gets a little monotonous.

Maybe I could cut it down to two if I worded it like this.

(When this enters the battlefield, you may reveal a Human and/or Rogue creature card in your hand and put it onto the battlefield face down as a 2/2 creature paired with this permanent.)

But that also doesn't exactly have a nice ring to it, either. I'll look at other abilities and see how they're worded, but some help would be appreciated. Or is this really the only way to word it?

On Frantic Conspirator:
on 2014-03-06 15:45:33 by Alex:

I should note I also do enjoy this kind of bi-tribal effect. I enjoyed the deckbuilding questions that Lorwyn-Morningtide offered, along the lines of "I play the Kithkin Soldiers that care about Kithkin and the Kithkin Soldiers that care about Soldiers... I'll probably play the really good Kithkin Wizard, and the two Merfolk Soldiers that cares about Soldiers as well... but then do I play that really good Merfolk Wizard that cares about Merfolk and Wizards?"

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