Multiverse

Anydria Storage

Anydria Storage by L2i0n0k7

88 cards in Multiverse

3 with no rarity, 31 commons, 35 uncommons,
17 rares, 2 mythics

20 white, 4 blue, 10 black, 18 red,
24 green, 1 multicolour, 11 land

218 comments total

A collecting place for card ideas from a set with no blue cards, as briefly discussed on (((Resync))).

Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
Mechanics | Skeleton

Cardset comments (9) | Add a comment on this cardset

Recently updated cards: (all recent activity)

Sorcery
Steam Explosion deals X damage to target creature for each Island you control.
Cascade
3 comments
last 2013-05-17 20:01:25 by L2i0n0k7
 C 
Sorcery
Sift (As you draw this card, you may reveal it and put it on the bottom of your library. If you do, draw a card. You can't sift that card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
5 comments
last 2013-05-16 08:27:03 by Vitenka
 C 
Instant
Exile target attacking or blocking creature.
Ready {1}{w} ({3}: Exile this from your hand facedown. You may look at it and cast it for {1}{w} for as long as it remains exiled.)
0 comments
 C 
Sorcery
Sift (As you draw this card, you may reveal it and put it on the bottom of your library. If you do, draw a card. You can't sift that card.)
Target player discards two cards and loses 1 life.
1 comment
2013-05-13 04:35:56 by L2i0n0k7
 C 
Instant
Sift (As you draw this card, you may reveal it and put it on the bottom of your library. If you do, draw a card. You can't sift that card.)
Sand Scour deals 3 damage to target creature.
3 comments
last 2013-05-13 04:32:16 by L2i0n0k7

Recent comments: (all recent activity)
On Anydrian Wastes:
on 2013-05-19 06:50:50 by Vitenka:

Few; the wording is pretty clunky and so draws attention to itself and so people go looking for the reason for that, see "Put the top card" is different wording to "draw" and figure it out.

I prefer the simpler explicit restriction though.

On Anydrian Wastes:
on 2013-05-19 05:15:44 by L2i0n0k7:

Hmm. That's definitely an interesting suggestion, jmgariepy. I like dude1818's, too. What if the second card was just put into your hand, and not drawn? "As you draw this, you may reveal it and put it on the bottom of your library. If you do, put the top card of your library into your hand." How many people would misplay that, though?

On Anydrian Wastes:
on 2013-05-18 10:29:38 by jmgariepy:

I got a strange suggestion... How about "The first time you draw a card each turn, you may reveal a card with sift and put it on the bottom of your library. If you do, draw a card."

That way drawing an extra sift card off the sift isn't dead weight... you can always pitch it next turn (the point is that the sift card you reveal doesn't need to be the card you drew, if you didn't notice). This also opens up all those cards with sift in your opening hand. Seems like a fair amount of power, but it doesn't lead to a broken chain... just allows you to go through your deck faster than normal.

On Anydrian Wastes:
on 2013-05-18 06:23:08 by Vitenka:

Not being able to resift pretty much entirely fixes it as far as I'm concerned. (And by 'fixes it' means, in this case, why would I ever run this card? Still, for the situational ones - the disenchant for example, it's a very nice little ability.)

On Anydrian Wastes:
on 2013-05-18 05:36:51 by dude1818:

As reminder text, it works fine. I'm not sure if you can actually implement it in rules text, however. Maybe just put the top card of your library into your hand? I do like the restriction.

On Anydrian Wastes:
on 2013-05-18 04:34:49 by L2i0n0k7:

I removed the draw step limitation and added "you can't sift that card" to the end of sift. That prevents you from chaining sift cards to sift through your whole deck. My other option is making the sift wording "As you draw this card, if you haven't sifted this turn, [etc.]"

On Steam Explosion:
on 2013-05-17 20:01:25 by L2i0n0k7:

I feel like dealing 10 damage to a creature for five isn't a huge deal.
Your probably right about people being confused and saddened by X spells with Cascade.

On Turn to Earth:
on 2013-05-16 08:27:03 by Vitenka:

Heck, a 60-sift deck would be pretty bad. Perfect top-deck skills every turn? Ouch.

On Turn to Earth:
on 2013-05-16 04:08:34 by dude1818:

It's definitely a problem with sift. You might be able to rectify that by putting it on a different class of cards, but I'm not sure.

On Turn to Earth:
on 2013-05-16 01:40:24 by L2i0n0k7:

Is the problem with sift, or with the cards I'm putting it on?

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