Community Mashup Set

Community Mashup Set by ttt3142

404 cards in Multiverse

82 with no rarity, 68 commons, 114 uncommons,
130 rares, 10 mythics

2 colourless, 55 white, 58 blue, 62 black, 74 red, 52 green,
40 multicolour, 16 hybrid, 1 split, 31 artifact, 12 land, 1 scheme

1242 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (4)

Recently updated cards: (all recent activity)

Creature – Boggart
When Danite deals damage to an opponent you may choose to prevent that damage. If you do, choose a land to become a 3/3 creature (it is still a land, this effect doesn't wear off.)
last 2014-04-17 15:01:56 by Vitenka
Creature – Djinn
When Architect of War enters the battlefield, target opponent reveals the top 5 cards of their library and puts a creature from among them into play. You put the rest back in any order.
Then Architect of War fights that creature.
last 2014-04-16 14:49:49 by Vitenka
Creature – Bear Cleric
{u/g}: Add {u/g} to your mana pool. Icy Philosopher gets -1/-1 until end of turn.
last 2014-04-17 07:59:53 by Vitenka
Artifact – Equipment
Equip {1}: Equipped creature's converted mana cost is increased by 4.
Bulk up! Actuarially, I mean.
1 comment
2014-04-14 10:28:16 by Vitenka
Each player reveals the top X cards from their deck; where X is the number of lands and creatures they have in play.
You may cast, without paying the mana costs, any of spells. (In any order you choose.) Then they discard the rest.
last 2014-04-11 11:46:32 by Vitenka

Recent comments: (all recent activity)
On Danite:
on 2014-04-17 15:01:56 by Vitenka:

Mmm, might be a bit too good, after all, lots of draft environments don't have 3-point wraths.

I was also thinking about its potential the other way - animate the opponents lands, so that you can kill them. (Which is why I went 3/3, to make that a bit riskier)

On Danite:
on 2014-04-17 14:56:44 by Alex:

Remind me of Liege of the Tangle. Which was an utterly ridiculous mythic. This is a nice uncommon take on the idea. If you do this on turn 1 it'll be tempting to turn all your lands into 3/3s until they play a blocker, but very risky against anyone with Wrath effects.

On Danite:
on 2014-04-17 10:02:06 by Vitenka:

­Necrite + Lady Danu, Earthmother

A black sorta-lure. And... makes mana, makes lands stompy, planeswalker.

Could make a planeswalker who forces the opponent to block?

Could make a creature that when you don't block it makes man-lands?

That latter is a bit interesting. And kinda an anti-lure.

On Icy Philosopher:
on 2014-04-17 07:59:53 by Vitenka:

The infinite wash in a single turn was intentional; not sure about the mana ability bit; but hey, if you can make use of a massively negative creature, power to you.

On Icy Philosopher:
on 2014-04-16 23:45:00 by jmgariepy:

Has a trick in which you can respond to the ability on the stack, and wash as much mana as you want as long as you do it right now. Also has a Split Second trick, since the ability is a mana ability and can't be responded to. Funny. I'd love to see a player who had a reasonable reason for exploiting both loopholes.

On Icy Philosopher:
on 2014-04-16 15:35:03 by Vitenka:

That would indeed be the point of that ability, yes. It's pretty clear it must be usable the way you want it to be, since it doesn't do anything otherwise. So it's a teaching aid; people will learn what it means, so I can then use hybrid mana gainers all over the place later.

On Icy Philosopher:
on 2014-04-16 15:02:26 by amuseum:

this could be misleading. using the same symbol twice, which has different meanings as input vs. output. because the symbols are identical, it seems you are getting the same mana back. but in fact not really since you can filter into other half color.

On Architect of War:
on 2014-04-16 14:49:49 by Vitenka:

And now I'm thinking a much better card would have been:

Reveal (a bunch of, ten maybe?) cards from the top of an opponents deck. Put a creature from among them into play under your control. Then they may put another creature from among them into play - if they do, they fight.
Put the rest back in order of your choice.

So if you hit zero creatures, it's pure hate-scry. If you hit 1, it's great for you; if you hit 2, it's probably still great for you, and usually you've at least got rid of 2 creatures from among them leaving them land-locked.

Sometimes, of course, it'll backfire and they'll pull, say, two creatures that kill each other, but regenerate for mana they have up and you don't have access to. But that's the fun.

Ah well, pretend I made that card instead of this one.

On Architect of War:
on 2014-04-16 14:46:44 by Vitenka:

Yup - it's giving them their next five cards in the worst order, sending a creature to the graveyard. Unless they get really lucky, in which case it puts a creature into play and kills this off.

I guess the 'fight' makes it less bluey. Maybe it should just be "Put a creature among those cards into their graveyard, and the rest on top in any order" to make it clearer.

but then it's pure upside; and not discount-giving.

On Architect of War:
on 2014-04-16 14:14:37 by Alex:

Reminiscent of Gruul Ragebeast. Except it's not card advantage, and instead normally the opposing creature just arrives and dies. This should probably be a red or (without flying) green creature.

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