Community Mashup Set

Community Mashup Set by ttt3142

497 cards in Multiverse

122 with no rarity, 74 commons, 132 uncommons,
153 rares, 16 mythics

3 colourless, 71 white, 72 blue, 77 black, 92 red, 67 green,
49 multicolour, 16 hybrid, 1 split, 35 artifact, 13 land, 1 scheme

1452 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (4)

Recently updated cards: (all recent activity)

Legendary Creature – Lord
When Seprot Tri-Baal enters the battlefield name a creature type.
{1}: Until end of turn prevent all damage target creature of that type would deal to you.
last 2014-07-25 11:17:35 by Alex
Creature – Troll Warrior
Diamondback Scrapper can't be the target of spells or abilities unless they're cast when their controller could cast a sorcery.
last 2014-07-22 15:55:18 by Jack V
Creature – Kor Soldier
When Kor Zealot enters the battlefield, choose a creature type. Tap all creatures of that type.
1 comment
2014-07-22 10:33:09 by Jack V
Creature – Human Wizard
{t}: Return target creature card of an opponent's choice from your graveyard to the battlefield. It gains haste. Exile it at end of turn.
1 comment
2014-07-09 10:10:57 by Jack V
Creature – Elf Druid
Elves you control have "{t}: Add {g} to your mana pool."
Whenever you activate an ability of an elf you control, you may gain 1 life.
last 2014-07-09 23:49:18 by jmgariepy

Recent comments: (all recent activity)
On Seprot Tri-Baal:
on 2014-07-25 11:17:35 by Alex:

You know, I think you're right. There hasn't been a Cprot: Tribal before. Good spot.

On Seprot Tri-Baal:
on 2014-07-25 10:14:30 by Vitenka:

­Circle of Protection: Red + Seeker of New Lands

One of the classic colour hosers, from the days when a) you could do that and b) white actually got good strong protections (and c) cards were either terrible or burrroken. This isn't the latter.)

And combine with... a bird scout lord. Birds are hexproof, scouts loot.

Circle of protection: Bird ?

Actually, hmm. We've had circles (and new better circles) for most stuff, artifacts, wild-card colour... but has there been a tribal one? I can't see one; that seems a thing we could do.

Sure, CPROT: Tribal. Doing that.

I think we'll make it a lord, rather than an enchantment. Take a bit more from the birdy. It's lost the looting, after all.

Hmm, should this be "Or creatures you control" too? that's a LOT more exciting... but maybe a little hard to remove.

Cost.. three feels good. {1}{w} would be more of a mimic of the circle; but a bit too good I think. Three feels more right... Ah whet the heck. I'll push; and compromise on not "and creatures you control" instead. It's not like preventing damabe a turn earlier is going to make a vast difference to anything except pure aggro, which will likely overwhelm your mana base anyway if you try to rely on this.

Rarity. I want to say uncommon - but it's a lord, and it does shut-down a bit too much. Rare. Could be uncommon in the right set, but rare. So make it a legend and give it a silly name as a callback and done.

On Diamondback Scrapper:
on 2014-07-22 15:55:18 by Jack V:

Ah, hm. I'd seen that problem on cards that could be cast at different times, but not realised it was what was causing my problem here. I could potentially make it "has hexproof during your turn" or "has shroud during combat" to get a similar effect.

I think my template isn't quite right -- I think it's ambiguous if the spell changes controller, the intent is obviously the original controller, but it shouldn't be countered if opponent casts sorcery and I gain control of it...

On Diamondback Scrapper:
on 2014-07-22 15:39:17 by Alex:

This has historically been a bit of a pain to template. The Oracle wording of Parapet, Necromancy and friends has been through a lot of iterations. It currently uses the phrase "case it any time a sorcery couldn't have been cast".

So this is pretty close. I might try

~ can't be the target of spells or abilities played any time their controller couldn't have cast a sorcery.

But looking at that, I think yours is actually cleaner...

If there was a nice way to template this, I'd be all for it, anyway. Intermediate-level hexproof is good.

On Diamondback Scrapper:
on 2014-07-22 15:07:23 by Jack V:

Mashup of Dense Foliage and Determined Refactoring

OK, instant-shroud. I think there are some global effects that do this, but I can't remember if there's a creature. It seems like another possible intermediate-level hexproof, in that it's vulnerable to removal, but not to surprises.

Suggestions for correct templating?

On Kor Zealot:
on 2014-07-22 10:33:09 by Jack V:

Mashup of Kor Hookmaster and Soil Churner.

I don't want much that hoses tribal, but a little is ok. In fact, I'm worried this is too hard to use since it only taps the creatures on your turn, but many tribal decks are aggressive anyway. But if it tapped for more than one turn, it would be better than Kor Hookmaster.

Maybe it would be better as a one-off instant or flash effect you can play during their turn?

Or a larger creature, say a big wurm that makes all creatures of a particular type block it if able?

On Fyndhorn Entertainer:
on 2014-07-09 23:49:18 by jmgariepy:

It's a bit of a shame, really, because I like the second ability as written. You just happened to pick one of the few tribes where it's a problem (Normally, I wouldn't count cards from Tempest, either. But when you're designing a Tribal card, you're inviting people to pair it up with every card that's been printed in the past. It seems like a waste to say "This tribal card can only be used with creatures from Modern.")

Maybe the trick is to just choose a different tribe? This pair of abilities would seem strong if the card began with "Elementals you control..." Firebreathing elementals would be pretty crazy, but at least it wouldn't end the game.

Whatever you do, though, don't switch the tribe from elf to wizard. ;)

On Fyndhorn Entertainer:
on 2014-07-09 11:06:19 by Alex:

Hah. Good point about Seeker of Skybreak.

How about:

Elves you control have "{t}: Add {g} to your mana pool and gain 1 life."

On Temporary Necromancer:
on 2014-07-09 10:10:57 by Jack V:
On Fyndhorn Entertainer:
on 2014-07-09 09:51:31 by jmgariepy:
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