Multiverse

Community Mashup Set

Community Mashup Set by ttt3142

408 cards in Multiverse

82 with no rarity, 68 commons, 116 uncommons,
131 rares, 11 mythics

2 colourless, 55 white, 58 blue, 65 black, 75 red, 52 green,
40 multicolour, 16 hybrid, 1 split, 31 artifact, 12 land, 1 scheme

1255 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (4)

Recently updated cards: (all recent activity)

 U 
Creature – Drake
{r},{t}: Add one mana of any colour to your mana pool; unless target opponent chooses to take 2 damage from Mana Whelp.
1/1
6 comments
last 2014-04-24 12:26:59 by Alex
 M 
Legendary Creature – Vampire
Flying
Whenever a creature dies, you may put a +1/+1 counter on Sergei, Vampirate.
At the end of your turn, remove all counters from Sergei if it is tapped.
4/4
1 comment
2014-04-23 08:17:34 by Vitenka
 U 
Instant
Split Second (This spell cannot be responded to)
Target player discards a card.
1 comment
2014-04-22 13:07:09 by Vitenka
 R 
Enchantment – Curse Aura
Enchant player
At the end of their turn, enchanted player must either discard a card, or take 2 damage.
Tourach Tourach Tourach
Rah Rah Rah
5 comments
last 2014-04-24 14:33:35 by Vitenka
{g}
 
 U 
Creature – Boggart
When Danite deals damage to an opponent you may choose to prevent that damage. If you do, choose a land to become a 3/3 creature (it is still a land, this effect doesn't wear off.)
1/1
3 comments
last 2014-04-17 15:01:56 by Vitenka

Recent comments: (all recent activity)
On Inevitable Madness:
on 2014-04-24 14:33:35 by Vitenka:

You are of course right that would be the more appropriate template. But I'm giving it a big fat 'meh' it's never going to make a difference.

On Inevitable Madness:
on 2014-04-24 13:59:44 by Vonmarcus:

I think you might want the choice to be discard or lose two life. Unless you want the damage to be preventable.

On Mana Whelp:
on 2014-04-24 12:26:59 by Alex:

Thing is, it's reliable. You can definitely use it as acceleration, and maybe player-burn too. The proposal here would be acceleration when that's not what you need, and player-burn when that's not what you need. People always underestimate the power of giving the opponent the choice.

That said - sure, this is just a 2-drop, so it doesn't have to have an astounding ability.

On Mana Whelp:
on 2014-04-24 11:23:43 by Vitenka:

Yeah; but "{t}: Deal 2 damage to target player" is a bit pricier.

­Exuberant Firestoker is pretty close to what you're proposing, and is upcosted and limited.

On Mana Whelp:
on 2014-04-24 11:07:48 by Alex:

It's not Prodigal Pyromancer though, it only hits players; most of the strength in pingers is in the ability to normally hit creatures.

Now it's reminiscent of... Dwarven Driller. I think this could easily be pure mana gain rather than wash. It rather hurts that if the opponent does pay, you're down a mana for the turn.

On Mana Whelp:
on 2014-04-24 10:34:58 by Vitenka:

Yeah; it's a Prodigal Pyromancer that opponents can choose to prevent by allowing you to wash mana instead. You're right though; powering it back up to my initial thought.

On Mana Whelp:
on 2014-04-24 10:02:58 by Alex:

Reminds me of Rhystic Cave. Which was notoriously unreliable as a mana source. Except this is even easier for the opponent to stop you getting the mana! This is basically Tormented Soul.

The targeting doesn't quite work. You can always target yourself and say "Hmm, I choose not to take one damage, and to gain mana instead." Wait, it's wash, not even gain?

On Mana Whelp:
on 2014-04-24 08:13:33 by Vitenka:

­Steam Vents + Mandragora Helix

Whelp, I guess I'm making a mana-maker of some kind.

Did I already name a card Mana Whelp? Nope? Grand.

So there we go - it's a little dragon that breathes spiky crystals. It's not very good and they're easy to dodge. But if they do, you can go collect them yourself.

And you can use it on yourself, if you're desperate for the mana washing and want to be sure. Possibly should be target opponent only; that would fix the pie up.

Could possibly be 2 damage? That was my initial intuition - but I'd rather make sure it can be a 2-drop, because early is when you need the washing the most.

Plausibly common? But a bit too niche; and a bit too pie stretching. Pushing to uncommon.

On Sergei, Vampirate:
on 2014-04-23 08:17:34 by Vitenka:

­Omnath, Locus of Mana + Unslip the Soul

Ok, the somewhat iconic "Hey, gather all your mana; don't you go using it now..." creature and a limited worth Terror (by which, of course I mean technically better but costs so much that what's the point?)

So. Omnath is interesting because he rewards you for doing something you'd do anyway (draw mana) gives you a new thing you can't usually do (accumulate mana over turns) and then says "But hey, here's a good reason to not actually USE that mana".

Of course, that's also a bit eggs-in-one-basket-y.

I'm tempted to say that this mash results in Sengir Vampire. It's a creature that grows bigger when you do stuff you'd do anyway (kill creatures, instead of draw mana) and is iconic - but it's overpriced, just like modern kill spells.

Still, there's something there. How about a creature that grows bigger whenever anything dies (and that, right there, would be a perfect fix for a modern Sengir) but somehow makes you not want to use that - forbid the graveyard maybe? That's a somewhat rarely used resource though. Combat is a MUCH more frequent resource.

Ok; so it grows as stuff dies - and then shrinks.. when you initiate combat? Too overly limited; Omnah does at least give you one shot to use the accumulated mana. After combat? An opponent could just do a sacrificial weenie attack to wipe out all your buffs. So, after your attack.

Seems workable. Ok; shorter wording gives me a couple of tricks you can look for - he recovers from bad counters too; you can give him vigilance or untap him. I don't see that as a problem; a single big creature is a threat but not an insurmountable one; and that much effort should be rewarded.

Make it a 4/4 flyer in homage to my initial idea; and since it's a named creature we'll go legendary, which means mythic.

A creature that drew cards, or that had a kill-stick ability would be more useful, but not every card is a 'run 4 of'.

Cost... Sengir is my starting point. But... oh sod it, this is mythic land, mythics are broken with a capital "Balance". (Not Balance) Make it a square cost, so that ti actually sees play. Nothing worse that "Wow! I got a one in a thousand card! ... it sucks! I can't imagine putting it into my deck!"

On Inevitable Madness:
on 2014-04-22 13:07:17 by Vitenka:
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