Community Mashup Set

Community Mashup Set by ttt3142

509 cards in Multiverse

124 with no rarity, 76 commons, 136 uncommons,
155 rares, 18 mythics

3 colourless, 72 white, 73 blue, 78 black, 93 red, 71 green,
50 multicolour, 16 hybrid, 1 split, 37 artifact, 14 land, 1 scheme

1481 comments total

A place for people to put their mashup cards.

Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity

This cardset is dedicated to the kind of design challenge known as Mash-ups. The way a mash-up works is: you select two cards and try to create one card that contains elements of both of them, combined into a reasonably elegant whole. A common way of selecting cards is randomly: to select a random printed card, you can use the Gatherer Random Card button. If you want to use Multiverse cards in your random selection, you can use Multiverse's random cards function.

This cardset is free for anyone to create cards, so feel free to mash away! It's a good way to keep your card design skills exercised. Post in the comments what the source cards were.

Cardset comments (4)

Recently updated cards: (all recent activity)

Creature – Cleric
First Strike
Sacrifice Canon of Lim-Dûl when you take combat damage.
{2}:Target creature blocks Canon of Lim-Dûl this turn, if able.
last 2014-08-18 13:53:48 by Alex
Creature – Cleric
{b},{t}: Put a -1/-1 counter on target creature.
Whenever a creature you control dies, you may gain 2 life.
1 comment
2014-08-15 12:44:50 by Vitenka
Whenever a creature enters the battlefield or dies, you may put a charge counter on Golden Egg.
{t}, Sacrifice Golden Egg: Golden Egg deals X damage to target opponent and you gain X life, where X is the number of charge counters on Golden Egg. Use this ability only when you could cast a sorcery.
Warning: Early hatching may be explosive
last 2014-08-04 10:44:49 by Alex
Artifact Creature – Construct
Players cannot discard cards from their hand.
Scrapbouncer of Leng power and toughness are equal to the number of cards you have in your hand.
1 comment
2014-08-03 10:18:49 by Vitenka
Creature – Dinosaur
Discard a card: The next source that would deal damage to Stegasaurus this turn instead deals no damage.
1 comment
2014-07-31 08:14:00 by Vitenka

Recent comments: (all recent activity)
On Canon of Lim-Dûl:
on 2014-08-18 13:53:48 by Alex:

Fight is precisely identical to saying "Each creature deals damage equal to its power to the other". The only abilities that affect the outcome of fight are those that affect damage dealing (lifelink, deathtouch, wither, infect) or damage receiving (protection, indestructible).

On Canon of Lim-Dûl:
on 2014-08-18 13:39:48 by Vitenka:

Oh for... seriously? First strike doesn't work in a fight?


On Canon of Lim-Dûl:
on 2014-08-18 13:35:16 by Alex:

I... fear you're running into the "fight isn't combat damage" problem again. This will die the moment it fights anything with more than 0 power.

On Canon of Lim-Dûl:
on 2014-08-18 13:20:07 by Vitenka:

­Lim-Dûl's High Guard + Cannon Galleon

Fairly simple black creature; 2/1 first strike regenerate, for 3.

And a red vehicle, that turns a pair of creatures into Pirate Ships; but can be destroyed by being directly attacked (like a planeswalker).

Ok, how about something nicely aggressive but that also wants to stay back and defend?

Ok, we'll make it fight - in your turn - instead of ping; and have it die if something hits you. So if you use it, you may lose it. But if you don't use it - you're giving up a chance to lightning bolt every turn.

Repeatable creature destruction? Even with a downside this is pushed - upcost it slightly, and make it uncommon. Maybe even rare?

On Leaden Grainmage:
on 2014-08-15 12:44:50 by Vitenka:

­Stolen Grain + Leaden Oaks

So Steal Life, player only, slight discount (mainly colour intensity) for being fixed size.

And... Oh interesting. It's a Skulltap land. Better-than-true dual, but kills off your creatures (or, better, combos with them)

And... yeah, ok, there's an idea.

Could up the cost and make it not need to tap - but it's already a darn good Prodigal Sorcerer

As it is, it's a simple puzzle. "Oh hey, I can use BOTH abilities together" moment.

On Golden Egg:
on 2014-08-04 10:44:49 by Alex:

Very interesting! Half of it you can get without the charge-and-sac part, with something like Blood Artist, but getting both halves on one card is pretty potent, so the sorcery-speed delay makes sense.

On Golden Egg:
on 2014-08-04 09:47:37 by Vitenka:

­Golden Urn + Anti-Summoner Vestiments

A fairly crappy life gain artifact (semi-useful if you've got a way to redistribute counters; though even then Energy Chamber is probably better)

And... equipment that makes casting a creature lifesteal and also lets you Unsummon to Raise Dead. Ouch. At least it costs a lot.

Whelp, makin an artifact.

Ok, so now I'm mashin in a Dragon Whelp?

Anyway. Life gain, accumulating charge, damage opponents, unsummon, raise dead. Lots of different bits here.

An artifact that charges up for life-steal instead of life-gain is quite tempting. Or maybe charge up from gaining or losing creatures?

Yeah, those work. Potentially this goes very fast; so make it an artifact creature and sorcery speed restriction to give opponents a chance to stop it short.

Seems fairly rare to me. And feels like there should be a companion card; maybe something with "Sacrifice an artifact with more than n counters..." on it.

On Scrapbouncer of Leng:
on 2014-08-03 10:18:49 by Vitenka:

­Despise + Scrapyard Construct

Cheap decent forced discard, and an artifact creature that gets pretty huge if you've been sacrificing artifacts - and shuts down flashback and stops opponents clearing your graveyard. Overly cheap for its potential.

Oh, there's an obvious mash there. A leng-like artifact that's also like... Aeon Chronicler or the cycle of legendary spirits in Kamigawa.

And hey, it shuts down madness :) Sadly, it needs to cost too much to be a useful card. Junk rare niche status Gooooooooo!

On Stegasaurus:
on 2014-07-31 08:14:00 by Vitenka:

­Huntmaster of the Falls + Obelisk of Esper

Huh, a colour testing card, and a tri-colour manafact. {u/r} (alternates between dealing damage, and drawing cards) meets {w}{u}{b}.

Remaining colour is green. And it goes wub. ... Stegasaurus!

A stegasaurus that prevents damage, and eats cards.

On Vernon, not-a-vampire:
on 2014-07-30 09:29:06 by Vitenka:

­Forest + Crovax, the Lost

So.. turn some random black planeswalker vampire green? (One obvious way of course is {t}:{q}...)

So ok, he slowly powers up by hiding in a corner or by eating your creatures - then he becomes a quadruple one-sided crusade for all your stuff.

Hide, then explode. In green planeswalker.

Man I hate planeswalkers.

Ok, green hiding - green gets fog effects. That's a fairly strong instant; and a really rubbish ability as a sorcery. Ah - but how about only protecting players? That works, the creatures can still fight (they'll want Lure though) and can still hurt the other walkers. One ability down.

Randomly, I decide that the opposite of a vampire is a rabbit. Zodiac rabbit had forestwalk; that's a sane middling ability for a walker. And a perfectly good explosion.

Middling ability; I want a second green way to hide. Throwing up a chump blocker seems workable. And bunnies make more bunnies. Probably needs to be a minus ability.

Cost... 3 ish? Planeswalker, so mythic, and done. (And when I get home to find it, I've got the perfect art too - Ursula Vernon, large rabbit death angel holding a small terrified rabbit with a carrot spear)

See other cardsets