Recent updates to Community Mashup Set: (Generated at 2014-07-25 03:38:15)
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Ah, hm. I'd seen that problem on cards that could be cast at different times, but not realised it was what was causing my problem here. I could potentially make it "has hexproof during your turn" or "has shroud during combat" to get a similar effect.
I think my template isn't quite right -- I think it's ambiguous if the spell changes controller, the intent is obviously the original controller, but it shouldn't be countered if opponent casts sorcery and I gain control of it...
This has historically been a bit of a pain to template. The Oracle wording of Parapet, Necromancy and friends has been through a lot of iterations. It currently uses the phrase "case it any time a sorcery couldn't have been cast".
So this is pretty close. I might try
~ can't be the target of spells or abilities played any time their controller couldn't have cast a sorcery.
But looking at that, I think yours is actually cleaner...
If there was a nice way to template this, I'd be all for it, anyway. Intermediate-level hexproof is good.
Mashup of Dense Foliage and Determined Refactoring
OK, instant-shroud. I think there are some global effects that do this, but I can't remember if there's a creature. It seems like another possible intermediate-level hexproof, in that it's vulnerable to removal, but not to surprises.
Suggestions for correct templating?
Mashup of Kor Hookmaster and Soil Churner.
I don't want much that hoses tribal, but a little is ok. In fact, I'm worried this is too hard to use since it only taps the creatures on your turn, but many tribal decks are aggressive anyway. But if it tapped for more than one turn, it would be better than Kor Hookmaster.
Maybe it would be better as a one-off instant or flash effect you can play during their turn?
Or a larger creature, say a big wurm that makes all creatures of a particular type block it if able?
It's a bit of a shame, really, because I like the second ability as written. You just happened to pick one of the few tribes where it's a problem (Normally, I wouldn't count cards from Tempest, either. But when you're designing a Tribal card, you're inviting people to pair it up with every card that's been printed in the past. It seems like a waste to say "This tribal card can only be used with creatures from Modern.")
Maybe the trick is to just choose a different tribe? This pair of abilities would seem strong if the card began with "Elementals you control..." Firebreathing elementals would be pretty crazy, but at least it wouldn't end the game.
Whatever you do, though, don't switch the tribe from elf to wizard. ;)
Hah. Good point about Seeker of Skybreak.
Elves you control have ": Add to your mana pool and gain 1 life."
Seeker of Skybreak. O_O
Oh yes, this was originally "when you tap an elf you control", but I decided it should count only abilities not attacking. It should probably actually only count "when you activate an ability with tap in the cost"? Is that the right template?
Or I can do what I think everyone else does and ignore Skyshroud Elf :)
Skyshroud Elf. O_O
Cool! Probably works out similar to Wellwisher, plus Wirewood Channeler... but getting both on one card is plenty strong!
Mashup of Soltari Foot Soldier and Surveillance Sliver
I made this before I stopped to check whether Shadow Sliver exists. Huh, how come "all slivers are unblockable" isn't more expensive than that? Apparently Shifting sliver] exists as well. Oh well, apparently I overestimated on this one, never mind.
Indeedy; the intention is that you can bounce it repeatedly to get the elephants right away. (I was thinking disenchant it yourself; but bouncing is clearly superior)
Still, if you're throwing around that much mana and an unsummon effect; you probably deserve a small herd of elephants.
Fine, fine - begone Split-Second; come back "The stomping cannot be prevented"
You don't still get the fog if they kill it after it resolves but before you declare blockers (which they definitely have the opportunity to do).
"Not everything is a puzzle" - but every part of a card should have a reason for being there. Molten Disaster, Sulfur Elemental, Take Possession all had obvious benefits to having split second.
Reminds me of Decree of Justice. Or in fact of Aeon Chronicler and his cycle, particularly Benalish Commander. So this is a 4/4 for 5 with an extra turn of summoning sickness, or two 4/4s for 6 (gradually), 3 4/4s for 7 (at which point it's reminiscent of Hunting Pack), etc. Seems... pretty cool. You only really want to cast it for 7+ unless you've got proliferate around.
I do like the Disenchant-protection. More things should have that. Is it a problem that you can bounce this yourself once the counters run out to recast it for more? Probably not.
Ok, they can kill it (but you still get the fog) - it makes it uncounterable, is just about all.
Not everything is a puzzle :)
Nifty. Fog for a turn plus kill a smallish attacker.
Doesn't really take advantage of split second for anything. Like I can't see any responses opponents might want to make to this that they can't just do after this arrives. Celestial Crusader could be used to defend a 1/1 against a ping or a 4/2 against a Shock, etc, but this doesn't do that.
Mashup of Martyrs' Tomb + Sylvan Archivist
It ended up really similar to Alms. I'm not quite sure of the balance to make this ability interesting but not too stall-y.