Multiverse

Clockwork Wings

Clockwork Wings by Alex

271 cards in Multiverse

102 commons, 72 uncommons,
57 rares, 15 mythics, 20 basics, 5 tokens

31 white, 27 blue, 34 black, 28 red,
29 green, 90 artifact, 32 land

747 comments total

Inventors and artificers, zeppelins and flying machines, dashing pilots and sky pirates, city police and back-alley criminals, and implausible machines cobbled together from whatever parts come to hand

Clockwork Wings: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
Mechanics | Skeleton | Mechanic ideas - artifacts | Setting | Proxies for printing | Decklists | Power sync

 R 
Creature – Human Policeman
Creatures you control have Collaborate. (Whenever a creature you control attacks, another target attacking creature gets +1/+1 until end of turn.)
Illus. Aly Fell
2/2
 C 
Artifact Creature – Locomotive
[Steam]: Steamhead Locomotive gains trample until end of turn.
Illus. Marcin Jakubowski
5/3
 R 
Creature – Human Aviator
Flying, first strike
Other creatures you control can't attack.
6/3
 M 
Creature – Human Pirate
Flying
Whenever Captivating Plunderer deals combat damage to a player, you may gain control of target permanent that player controls.
She insists each defeated ship surrender its strongest crewman to her.
Illus. DONGK @dA
5/5

 U 
Artifact Creature – Construct
[Chemical] or {1}{g}: Rodent-Run Automaton gets +2/+0 until end of turn. Add [Torque] to your power pool.
2/4
 U 
Artifact – Equipment
Equip (2)
[Electrical] or {1}{w}: The next 1 damage that would be dealt to equipped creature is dealt to target creature instead. Add [Radiation] to your power pool.
 C 
Artifact – Connector
Connect {2} ({2}: Attach to target artifact you control. Connect only as a sorcery.)
Connected artifact has "{1}, {t}: This artifact deals 1 damage to target creature or player."
It's startling how many devices can be adapted to the purpose of harming people.
 M 
Planeswalker – Aquila
+1: Put a harness counter on target creature. That creature gains flying.
-1: Draw a card for each creature which damaged an opponent this turn.
-6: Gain control of X target permanents, where X is the number of cards in your hand as you activate this ability.
Illus. vladislausdantes on DA
4

Cardset comments (37) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Extract the Skull (reply):
on 8 Oct 2013 by Vitenka:

Presumably Myr can still operate juust fine without their skulls. Like it :)

On Ornithopter (reply):
on 16 Jun 2012 by Alex:

May I just say I enjoy having a card with artist credit "Leonardo da Vinci".

On Copper (reply):
on 29 Mar 2012 by jameschanlee:

THIS CARD HAS THE BEST NAME EVER

On Skyscrap Hangar (reply):
on 14 Jul 2011 by Alex:

One possible wording:

Whenever a nontoken creature with flying you control dies, put a charge counter on Skyscrap Hangar.
­{1}, {t}, Remove a charge counter from Skyscrap Hangar: Put a 1/1 Thopter artifact creature token with flying onto the battlefield.

Another possible wording:

Whenever a nontoken creature with flying you control dies, you may pay {1}. If you do, put a 1/1 Thopter artifact creature token with flying onto the battlefield.

Option 2 is shorter and simpler, but can happen multiple times a turn. It's a bit more of an engine, so I'm somewhat cautious. What do people think?

On Repair Shamble (reply):
on 2 Feb 2011 by Alex:

I want a name for a certain kind of cobbled-together artifact creature, that I can use as a creature type on several creatures in the block. In Shadowmoor they'd be Scarecrows, but that doesn't fit the theme here. I'd like something like Girl Genius's "Clank". "Shamble" doesn't seem quite right. Anyone got any ideas?

On Striechfiss Armour (reply):
on 30 Jan 2011 by Alex:

I'd like a good name for the Baron's deathtrap armour that he forces his troops to wear. Any ideas? It could go in flavour texts as well as serve for the name of this card. (This card might end up being deferred to the second set, but I'd still welcome suggestions for the name of the armour.)

Recently updated cards: (all recent activity)

 C 
Artifact – Equipment
Equip {0}
[Torque] or {2}: Equipped creature gains flying and +1/+0 until end of turn.
Illus. Ayers, 1885
8 comments
last 2011-02-16 13:21:37 by Jack V
 C 
Creature – Human Rogue
Backstab – When Swiftstab Streetpad blocks or becomes blocked by a creature, Swiftstab Streetpad deals 1 damage to that creature.
Illus. David Palumbo
2/1
9 comments
last 2011-06-28 11:40:21 by Camruth
 C 
Instant
Destroy target creature with flying.
Draw a card.
Illus. Nigel Quarless
1 comment
2013-10-08 16:42:47 by Alex
 C 
Instant
Target creature gets +1/+2 until end of turn. You may sacrifice an artifact. If you do, that creature gains flying until end of turn.
Illus. Antonio Caparo
0 comments
 C 
Instant
Destroy target nonartifact creature. You gain 3 life.
"There are a great many malefactions one can construct from the skull of a noble person. A skull like this? Not so much."
Illus. zephyrchef
2 comments
last 2013-10-08 16:34:01 by Vitenka

Recent comments: (all recent activity)
On Murder the Mighty:
on 2014-03-03 17:41:13 by L2i0n0k7:

It does get around Indestructible, which is nice.

On Murder the Mighty:
on 2014-03-03 16:01:48 by Alex:

I guess this also doesn't affect tokens. Which might occasionally be relevant, though there aren't any big 3/3 or 4/4 tokens to want to kill in this set.

On Tragic Turbulence:
on 2013-10-08 16:42:47 by Alex:

Aww, you can't make out the horrified look on the guy's face at card size.

On Extract the Skull:
on 2013-10-08 16:34:01 by Vitenka:

Presumably Myr can still operate juust fine without their skulls. Like it :)

On Sunderer of the Air:
on 2013-10-08 15:39:56 by Alex:

Bah. Sigarda, Host of Herons draws the game on her own with this out, even after I switched to the anti-Darksteel Gargoyle wording. She's quite popular in certain circles, so maybe I should turn this into -9/-9.

On Eagle-Eye Watchman:
on 2013-08-10 03:26:05 by jmgariepy:

For what it's worth, Reach has been on 5 mono-white cards... though, those card stretch back from Homelands, Visions, Tempest, and both Portals.

On Eagle-Eye Watchman:
on 2013-08-10 02:44:58 by amuseum:

it depends on how you define the pie and how you split it. right now, it seems some colors get a lot more of the pie. anyway, it still seems stale and predictable. just rehash over rehash. red has 1000 burn spells. how many are played in competitive constructed? 10 20? does green need another or 10 mana elves? does white need another unplayable flyer? does anyone really care? yeah yeah limited; just another reason cards are so redundant and unimaginative. esp. NWO saying only simple no-brainer cards at common.

On Eagle-Eye Watchman:
on 2013-08-10 01:22:29 by L2i0n0k7:

The point of the color pie is so that having different colors has meaning. It's one of the defining features of Magic. How can you call it boring?

On Eagle-Eye Watchman:
on 2013-08-10 00:20:50 by amuseum:

colorshifted canopy spider with first strike.

keep it as is. cards nowadays are too homogenized in terms of color pie. 90% of the color does this, so should the other 10%. boring.

On Eagle-Eye Watchman:
on 2013-08-10 00:14:41 by L2i0n0k7:

Reach is indeed very strange in anything other than green. It appears on artifacts sometimes, right?

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