Multiverse

Paleolitheka

Paleolitheka by Camruth

53 cards in Multiverse

10 commons, 21 uncommons,
14 rares, 5 mythics, 3 tokens

3 white, 2 black, 5 red, 25 green,
7 multicolour, 2 hybrid, 1 artifact, 8 land

119 comments total

Prehistoric world used as a game preserve/safari grounds

Paleolitheka: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
Mechanics | The Planeswalkers | Arboretia

Cardset comments (1) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Paleolitheka (reply):
on 21 Dec 2012 by Camruth:

On Primal
Some cards in this set have the new supertype of Primal - This means that they can only be cast using mana from Basic Lands. So no mana creatures, no mana artifacts, etc just Basic lands.
As a tradeoff, Primal cards are a little better than their regular counterparts as it is harder to get them out early.
For example, where a 4/4 Vanilla creature might cost 5 mana, a 4/4 Primal would cost 4 or even 3 mana (with a slight drawback) depending on its actual casting cost.

Recently updated cards: (all recent activity)

 U 
Instant
Choose one – Target creature gets +2/+2 until end of turn; or Target creature gets -2/-2 until end of turn.
0 comments
 R 
Primal Enchantment
Creature spells with printed power 5 or more can't be countered.
0 comments
 R 
Creature – Beast
Flash
Whenever Elusive Thylacine becomes the target of a spell or ability, exile it and then return it to the battlefield.
2/2
10 comments
last 2013-01-02 10:43:08 by Alex
 R 
Enchantment – Aura Curse
Enchant Player
Whenever a creature enters the battlefield under enchanted player's control you may put a 7/7 Green Dinosaur primal creature token with trample and "at the start of your next end step, sacrifice this creature" named Tyrannosaurus onto the battlefield.
4 comments
last 2012-03-08 13:42:56 by Jack V
 T 
Colour indicator G Primal Creature – Dinosaur
Trample
At the start of your next end step, sacrifice this creature.
7/7
0 comments

Recent comments: (all recent activity)
On Elusive Thylacine:
on 2013-01-02 10:43:08 by Alex:

I've decided I really like this. I guess its now being HH cost helps.

On Baloth Stampede:
on 2012-12-22 00:30:31 by Camruth:

The Idea was for this to be kinda like an Overrun that made things rather than boosting things.

On Baloth Stampede:
on 2012-12-22 00:28:30 by Camruth:

Not Red because you get to keep the creatures, they don't go away at the end of the turn. As to size, maybe these are immature Behemoths, teenagers like, but the name sounded much cooler than Beast Stampede. I guess I could rename them as Baloths, that would still sound good.

On Baloth Stampede:
on 2012-12-21 05:31:27 by jmgariepy:

The shoppers in a Segovian Market, however, would scream in abject terror. ;)

On Baloth Stampede:
on 2012-12-21 05:23:21 by dude1818:

Very red, especially if they were 3/1s. Actually, red might just make an X/1. Oh, and unless this is on Segovia, 3/3 does not a Behemoth make. Naya says those have to be 5/5 or larger.

On Baloth Stampede:
on 2012-12-21 04:54:25 by L2i0n0k7:

This seems red.

On Paleolitheka:
on 2012-12-21 04:35:30 by Camruth:

On Primal
Some cards in this set have the new supertype of Primal - This means that they can only be cast using mana from Basic Lands. So no mana creatures, no mana artifacts, etc just Basic lands.
As a tradeoff, Primal cards are a little better than their regular counterparts as it is harder to get them out early.
For example, where a 4/4 Vanilla creature might cost 5 mana, a 4/4 Primal would cost 4 or even 3 mana (with a slight drawback) depending on its actual casting cost.

On Jotun Packhunter:
on 2012-12-18 23:43:04 by Camruth:

New name is because he hunts whole packs of game at once :-)

On Rialla's Preserve:
on 2012-12-18 23:33:08 by Camruth:

very correct Alex, the green ability was originally regeneration but I moved that to Varo's Sanctum and put in the damage prevention, should've swapped colours of the activations then.

On Rialla's Preserve:
on 2012-12-16 13:53:31 by Alex:

The power levels look okay here (although gaining 3 life a turn, every turn, is pretty strong, the cost means you won't be doing much else). Just one thing: the colours seem the wrong way around. White and green both get lifegain, but damage-prevention is much more white than green.

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