53 cards in Multiverse
10 commons, 21 uncommons,
14 rares, 5 mythics, 3 tokens
3 white, 2 black, 5 red, 25 green,
7 multicolour, 2 hybrid, 1 artifact, 8 land
119 comments total
Prehistoric world used as a game preserve/safari grounds
| Paleolitheka: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity |
| Mechanics | The Planeswalkers | Arboretia |
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On Paleolitheka (reply):
on 21 Dec 2012
by
Camruth:
On Primal |
Recently updated cards: (all recent activity)
I've decided I really like this. I guess its now being HH cost helps.
The Idea was for this to be kinda like an Overrun that made things rather than boosting things.
Not Red because you get to keep the creatures, they don't go away at the end of the turn. As to size, maybe these are immature Behemoths, teenagers like, but the name sounded much cooler than Beast Stampede. I guess I could rename them as Baloths, that would still sound good.
The shoppers in a Segovian Market, however, would scream in abject terror. ;)
Very red, especially if they were 3/1s. Actually, red might just make an X/1. Oh, and unless this is on Segovia, 3/3 does not a Behemoth make. Naya says those have to be 5/5 or larger.
This seems red.
On Primal
Some cards in this set have the new supertype of Primal - This means that they can only be cast using mana from Basic Lands. So no mana creatures, no mana artifacts, etc just Basic lands.
As a tradeoff, Primal cards are a little better than their regular counterparts as it is harder to get them out early.
For example, where a 4/4 Vanilla creature might cost 5 mana, a 4/4 Primal would cost 4 or even 3 mana (with a slight drawback) depending on its actual casting cost.
New name is because he hunts whole packs of game at once :-)
very correct Alex, the green ability was originally regeneration but I moved that to Varo's Sanctum and put in the damage prevention, should've swapped colours of the activations then.
The power levels look okay here (although gaining 3 life a turn, every turn, is pretty strong, the cost means you won't be doing much else). Just one thing: the colours seem the wrong way around. White and green both get lifegain, but damage-prevention is much more white than green.