155 cards in Multiverse
63 commons, 38 uncommons,
43 rares, 5 mythics, 6 tokens
21 white, 21 blue, 21 black, 21 red, 21 green,
34 multicolour, 1 hybrid, 9 artifact, 6 land
275 comments total
Mana is growing stronger again, waking things best left to their slumber.
| Dark Omens: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity |
| Mechanics | The Pridelands | The Lushwood | Stonefast Mountains | The Valurian Empire | Skeleton |
On to the Green Rares for this set.
was spent to cast Incapacitating Fog, tap all attacking creatures and they don't untap during their controller's next untap phase.Cardset comments (3) | Add a comment on this cardset
Recently updated cards: (all recent activity)
was spent to cast Incapacitating Fog, tap all attacking creatures and they don't untap during their controller's next untap phase.
Original version was pretty much Tangle but with the bit about tapping attackers to deal with Vigilance. It WAS too good so I made the change to Fog-becomes-Tangle if
paid. Great in the right decks but not so splashable.
Mmm, nice. Tangle is a bit too good these days, but this is a Fog that sometimes acts as a Tangle/Sleep in a green-blue deck.
Fair enough. Those are actually good points (even though some players don't think they are).
Yes Alex it is worse (though I bumped it to 3/3), but Snapping Drake wasn't right for the set and you need to design less good (great English there I know) cards, say to go in hypothetical pre-constructed decks so new players have options as they learn about what to keep/remove
Blue still doesn't get 3/3s for 4 at common or uncommon. It's very rare for blue to get a Phantom Monster. But it does occasionally get a 4/3 OR 4/4 flyer for 4 like Conundrum Sphinx. Thanks, rarity. :/
Did you know that the developers considered Giant Octopus in 9th edition to be a mistake because it was too good? Crazy, huh? It's been a number of years since, Hill Giant is no longer a strong draft pick and I'm pretty sure Giant Octopus is par for the course nowadays. I just find it funny that a 3/3 for 3U was too efficient a ground pounder in 2005.
Seems pretty bad compared with, say, Snapping Drake. Or Giant Octopus.
"Protection from tapped creatures"? Nice! Also makes this a perfect blocker, even without the other abilities.
I really don't see why this needs to cost quad-
. Interesting drawback mechanic, however.
You could make all the tokens during your upkeep. "put a number of 3/3 green elemental creature tokens into play equal to the number of players." The end result would be the same if someone wasn't able to answer it, but it would give people time to come up with a proper answer.
Personally, though, I think 9cc card should be crazier, though, not reserved. I mention it as an option, not as my preference.