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SM Serious Card Dump

SM Serious Card Dump by SadisticMystic

51 cards in Multiverse

4 commons, 10 uncommons, 29 rares, 8 mythics

1 colourless, 9 white, 7 blue, 2 black, 6 red, 6 green,
13 multicolour, 1 hybrid, 1 split, 2 artifact, 3 land

155 comments total

I never was good at creating overarching environments that could support a whole set or block. Have some cards anyway.

SM Serious Card Dump: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity

Recently updated cards: (all recent activity)

 R 
Land
As Bleeding Microcosm enters the battlefield, choose any number of colors. You lose that much life.
{t}: Add one mana of any one of the chosen colors to your mana pool. (If no colors were chosen, this ability does nothing.)
9 comments
last 2013-12-30 15:02:19 by Alex
 R 
Sorcery
Put two target lands you control on top of their owner's library, then take an extra turn after this one.
It puts the "time" in "harvest time".
0 comments
 R 
Instant
Critical Point costs {1} less to cast for each other spell that's been cast this turn.
Draw three cards, then end the turn.
"You've had quite enough of that."
0 comments
 R 
Enchantment
Players skip their cleanup steps. (As long as Eternal Sunrise is on the battlefield, marked damage isn't removed between turns, "until end of turn" and "this turn" effects don't end, and players don't discard down to their maximum hand sizes.)
2 comments
last 2012-11-09 10:16:47 by Alex
 R 
Creature – Bear
Permanents and spells can't become copies of other permanents or spells.
Token copies of permanents can't be put onto the battlefield.
Copies of spells can't be put on the stack.
2/2
2 comments
last 2012-11-07 15:19:15 by Vitenka

Recent comments: (all recent activity)
On Untamed Thrinax:
on 2014-01-23 13:07:05 by Vitenka:

Heh; I initially flashed back to Gemb, Wolfcaller - I love this kind of flavour. But thank you very much for the earworm :(

It's always as useful as a 3/3 ; but a 3-mana gold can easily get that. 3/6 haste is... really odd to cost. But "I have a bolt in hand, and can allow it to be the tramper and kill it right now" is a fairly big downside.

On Untamed Thrinax:
on 2014-01-23 05:49:50 by SadisticMystic:

Too bad the new Tribute mechanic didn't use +1/-1 counters, or else this could have pulled it off perfectly.

On Bleeding Microcosm:
on 2013-12-30 15:02:19 by Alex:

That's better. Still very, very good - reminiscent of Cavern of Souls - but probably printable.

Wouldn't it have the multicolour land frame?

On Bleeding Microcosm:
on 2013-12-22 05:29:21 by jmgariepy:

Maybe change the wording to "When ~ etb, pay one or more life, and choose...". that should get rid of the awkward "Why can't I add colorless question.

On Bleeding Microcosm:
on 2013-12-20 14:14:48 by Alex:

Well... not entirely. It obsoletes the shocklands on turns 1-4 (simplifying), but late-game shocklands tend to ETBT rather than costing life. Of course, by that stage you've got your colours, and at the moment you could still use this for colourless, so it's better late game than a shockland... yow. Yes, it really does need to either lose the {1} or ETBT, doesn't it?

On Bleeding Microcosm:
on 2013-12-20 10:35:47 by Vitenka:

I hate to suggest it but... maybe ditch the {1} option? That way there's at least SOME potential drawback. (Though it still obsoletes the shock-lands)

On Bleeding Microcosm:
on 2013-12-20 10:20:35 by Alex:

Yeah. You're getting so much flexibility with very little drawback.

On Bleeding Microcosm:
on 2013-12-20 09:37:06 by Vitenka:

Agree with all that; but the option to be able to use it as the mana you want, or if you draw it as your only colour source, to have both up-front... very nice.

On Bleeding Microcosm:
on 2013-12-20 02:12:27 by jmgariepy:

Funny thing is, most of the time, most players will pay 1 life. In fact (except when being able to shuffle on command is important to your deck, and fetching non-basics with basic land types) this is superior to Polluted Delta. I don't think many players really need lands to produce two mana... they just need a land to produce the right mana right now, and dual lands do that ipso facto.

That's not going to always be true of course. Pack enough colored activations and CCDD creatures, or play a five color deck and you're going to need a dual land. In a normal three color deck like Zoo or Jund, though, this is the rough equivalent of a tri-land that costs 1 life when you play it.

On Bleeding Microcosm:
on 2013-12-20 01:11:51 by Alex:

Niice. So for 0 life it's Cave (goes in Kozilek EDH). For 2 life it's Sacred Foundry... or any one of its cycle... that might be a bit good. The Cave option replaces the Coastal Tower option. For 5 life it's a City of Brass that you pay 5 payments' worth up front and then it's free after that.

Looks very good, possibly a bit on the strong side. But very nice idea.

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