Recent updates to Rallikar: (Generated at 2013-06-19 03:48:19)
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Thank you! And yea, I will have to work on that flavor text. Any suggestions?
Awesome! A great common. Fits into the category of "1-drops that are still useful on turn 8", as well, which is excellent. It's like a creature version of Shuko.
The only criticism I can think of is that the flavour text doesn't sound like a flamekin :)
First strike and fight aren't a very good combination. People will get confused over whether first strike affects fight - whether this can target a 3/3 and kill it before it fights back. (It can't.)
Also, repeatable removal and repeatable attack triggers are neither very suitable for common.
Oh yes, there's Morbid Plunder too. Which you can indeed just cast with zero targets if you really want to trigger Extort or whatever.
Or, you know, Death's Duet. Which is kind of old, but I haven't seen any modern magic cards invalidating it.
I should probably point out that you would technically have one over on Death's Duet by adding "Up to two" instead of requiring two. That's admittedly... a bit confusing for a player who just wants to discard cards. I don't know if you could cast that spell with zero targets, and the intent to just discard cards.
No, this makes a little bit more sense. Converging on a sensible price :) Currently we're worse than Macabre Waltz in two ways though.
Pay three cards (one is this one), and three mana, to get two creatures back from the graveyard to your hand.
... Raise Dead twice. Still not seeing the utility here.
Hum. Is this any better? And it makes more sense with Guerrilla Warfare this way too.
Now this is just embarrassing. I just thought to come back to this set yesterday; I wasn't really thinking about it. thank you!
No, didn't mean that. I meant... Oh. False Demise is blue; that's why I couldn't find it in Black.
Unhallowed Pact is the one I was thinking of; though Shade's Form is better.
You mean Suppress. It was a sorcery. A good one, too... though no one used it but me. It could make some funny openings. Dark Ritual plus Suppress meant that, if your opponent didn't draw a land, they did nothing on turn one. Then, if they went second, they'd need to discard a card. Also of note: Stifle...
Wasn't this a black enchantment?
Aha. OK. Looks fun. Probably needs to say "instead remove all damage from it and target opponent gains control of it", because otherwise a creature with suppress that gets burned won't actually stay alive. (They still won't stay alive if they get hit with -X/-X effects or counters. Could suppress instead do something like "When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control"?)
Erm... So this is now Zombify with a discount of 3 mana in exchange for discarding a card? Looks kinda a bit too far the other way: a reanimator deck would love that "drawback".
If this is in a common slot, it should probably be to hand. Generally Raise Dead is common and Zombify is uncommon. Stir the Grave is the only common Zombify I can find, and that's got built-in protection from turn 2 fatty reanimation shenanigans. (Oh, there's also Unearth, but that's from broken Urza block and it still has anti-fatty-reanimation clause.)
Yep, this looks sensible now. I wouldn't be surprised to see precisely this (5/6 4UU) printed in a set the next time Wizards do a wisdom theme.