Multiverse

Deliverance

Deliverance by Camruth

140 cards in Multiverse

56 commons, 37 uncommons,
38 rares, 5 mythics, 4 tokens

20 white, 20 blue, 20 black, 21 red, 20 green,
18 multicolour, 2 hybrid, 9 artifact, 10 land

250 comments total

The False dreadlord is defeated, the Empire has crumbled and a new day has dawned.

Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
Mechanics | The Unity Pact | Skeleton

Cardset comments (2) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Deliverance (reply):
on 11 Mar 2013 by Camruth:

This is set 3 of the Aerikal block. the sets that make up the block are:
Aerikal
Dark Omens
Deliverance - this set

Recently updated cards: (all recent activity)

 C 
Sorcery
Target player loses 3 life, another target player gains 3 life.
1 comment
2013-03-18 06:27:11 by Camruth
 C 
Creature – Vampire
Lifelink
2/2
1 comment
2013-03-18 11:21:40 by Alex
 C 
Instant
Choose one – Target creature gets +2/+2 until end of turn; or Target creature gets -2/-2 until end of turn.
Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal.
3 comments
last 2013-03-18 17:10:11 by Alex
 C 
Creature – Insect Drone
Deathtouch
It is not the barbs themselves, but the deadly toxin they secrete that makes these creatures so dangerous.
2/2
0 comments
 C 
Sorcery
Scorchspark deals 1 damage to target player and each creature he or she controls.
5 comments
last 2013-03-14 11:54:48 by Vitenka

Recent comments: (all recent activity)
On Venombalm:
on 2013-03-18 17:10:11 by Alex:

That's true, this is far preferable to a 6-mana monstrosity like Rites of Reaping.

On Venombalm:
on 2013-03-18 16:32:50 by Shiny_Umbreon:

In a set that's a bit low in power, I'd rather have this than some sort of ultra-overcosted Rites of Reaping. That card makes me mad.

On Venombalm:
on 2013-03-18 11:22:26 by Alex:

It'll always feel like a waste using it for the +2/+2 rather than to kill a guy, but sometimes it'll be correct.

I'd normally rather have Consume Strength, but this is still fine as a common.

On Valurian Penitent:
on 2013-03-18 11:21:40 by Alex:

Solid yet fine. Compares okay with Child of Night.

On Blood Gift:
on 2013-03-18 06:27:11 by Camruth:

usually you will target yourself for the life gain but you can use it to 'make friends' in multiplayer.

On Scorchspark:
on 2013-03-14 11:54:48 by Vitenka:

Mmm.. it's a lovely token hoser. I'd often be willing to pay {r} for "1 damage to target creature and its controller" which this is always at least as good as.

It can hit untargetable stuff; it hoses tokens... Compared to Chandra's Fury it deals 3 less to the player, and is a sorcery, so a 2 discount? I can see that.

On Scorchspark:
on 2013-03-14 11:50:28 by Alex:

Hmm. One-sided Rain of Embers. That's normally 5 mana (Aggravate, Chandra's Fury, Ronin Cliffrider) but has been seen at 4 (Wail of the Nim entwined), 3 (Scalding Salamander) and 2 gold (Simoon). Weird. I guess 3 is probably fine.

On Flames of Justice:
on 2013-03-12 11:07:44 by Alex:

Hmmmm. My first thought on looking at the new version was "people will grumble that it's still strictly worse than Lightning Helix", but yeah, you may be right that "a common Lightning Helix" would still have its appeal.

On Flames of Justice:
on 2013-03-11 18:48:55 by Shiny_Umbreon:

On second thought, I'm guessing the card does have its appeal as a "common Lightning Helix".

On Scorchspark:
on 2013-03-11 18:47:15 by Shiny_Umbreon:

Well, it's still a narrow ability. What I was asking was why do you feel this needs to be more than just 1 damage to a player and all his/her creatures? That's a very fine common, though a bit less maindeckable than Chandra's Fury.

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