Cards With No Home

Cards With No Home by Alex

449 cards in Multiverse

40 with no rarity, 60 commons, 131 uncommons,
161 rares, 55 mythics, 1 basic, 1 token

6 colourless, 41 white, 65 blue, 63 black, 44 red, 39 green,
85 multicolour, 16 hybrid, 6 split, 32 artifact, 52 land

1226 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
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Recently updated cards: (all recent activity)

Creature – Avatar
{3}{g}{u}: Up to three target creatures each get -4/-0 until end of turn.
{3}{g}{u}, Exile Soul of Segovia from your graveyard: Up to three target creatures each get -4/-0 until end of turn.
last 2014-07-28 17:45:26 by movezig5
Creature – Avatar
{5}{u}{b}: Target player discards two cards and you draw two cards.
{5}{u}{b}, Exile Soul of Mercadia from your graveyard: Target player discards two cards and you draw two cards.
last 2014-07-28 16:35:30 by movezig5
Creature – Avatar
{w}{u}{b}{r}{g}: Search your library for a card and put it into your hand. Then shuffle your library.
{w}{u}{b}{r}{g}, Exile Soul of Dominaria from your graveyard: Search your library for a card and put it into your hand. Then shuffle your library.
last 2014-07-28 17:52:38 by movezig5
Creature – Shade Specter
Whenever Hypnotic Shade deals combat damage to a player, that player discards that many cards.
{2}{b}: Hypnotic Shade gets +1/+1 until end of turn.
last 2014-07-27 02:57:48 by movezig5
Exile all cards from target player's graveyard. You may play one of those cards this turn.
1 comment
2014-07-26 17:13:28 by L2i0n0k7

Recent comments: (all recent activity)
On Soul of Dominaria:
on 2014-07-28 17:52:38 by movezig5:

Note: Sice I'm making souls for the various 2-color combinations now, I thought I'd take this opportunity to list the planes for each combination. Feel free to debate or offer suggestions.

­{w}{u}: Fiora ­{u}{b}: Mercadia ­{b}{r}: Shadowmoor ­{r}{g}: Kamigawa ­{g}{w}: Llorwyn ­{w}{b}: Alara ­{u}{r}: Rabiah ­{b}{g}: Ulgrotha ­{r}{w}: Tarkir ­{g}{u}: Segovia

On Soul of Segovia:
on 2014-07-28 17:45:26 by movezig5:

I figured that since green had Shrink first and Blue has it now, it's appropriate enough for those colors. Besides, weird size-changing stuff feels very {g}{u}. I don't know about "any number," but I at least lowered the activation cost.

On Soul of Mercadia:
on 2014-07-28 16:35:30 by movezig5:

Interesting opinions on the colors. I was planning to use {b}{r} for Shadowmoor. Maybe that would be better suited for this card? Regardless, treachery and backstabbing are very {u}{b} by nature.

I also strengthened the ability and upped the cost by {1}. I feel any ability that gets you 4 card advantage needs to be appropriately balanced.

On Soul of Mercadia:
on 2014-07-28 13:03:51 by jmgariepy:

To be honest, I'm not sure what colors Mercadia represent Mercadia really well. The block as a whole feels like all five colors. But Mercadia itself? I think I'd lean closer to Red-Black. What with the goblins, the inefficient red soldiers (both red), and the mercantile nature of the city (black). Not to mention the major mechanic of spellshapers, and the fact that the city was presented as a foil for a mostly 'good guy' crew. Oh, and the major players in Mercadia who wanted to overthrow the system were White and maybe Blue (I'm not sure about the Saprazzans off the top of my head.)

On Soul of Mercadia:
on 2014-07-28 09:48:58 by Alex:

­{u}{b} for Mercadia makes sense (though that plane's flavour was weird in that it was the goblins who were the treacherous, deceitful ones). But this ability looks a bit low-powered compared to Soul of Ravnica. I like the melding of Dimir Guildmage's two abilities, but I think on a 6-mana mythic it could get double that effect without being overpowered (by mythic Soul standards).

On Soul of Segovia:
on 2014-07-28 09:47:12 by Alex:

Hee. Makes me smile :) Given the cost on the activation I think it could be "Any number of target creatures". (Beware with claiming only two colours have had Shrink. I think that effect has been in 4 colours at various points, but it's blue now.)

On Soul of Segovia:
on 2014-07-28 03:42:34 by movezig5:

I wanted to make this one smaller than the rest kind of as a joke, but that would have broken the cycle. So I made it make other things small instead! I figured the two colors that have had "shrink"-type effects would be perfect for a plane where everything's pint-sized.

On Soul of Mercadia:
on 2014-07-27 22:33:31 by movezig5:

Another multi-color soul! I'm thinking of making an entire cycle. Maybe I'm getting over-enthusiastic. I thought {u}{b} was a good fit for Mercadia, since it's all about treachery and deceit. Let me know your thoughts on flavor, balance, and whether the cycle is interesting.

On Hypnotic Shade:
on 2014-07-27 02:57:48 by movezig5:

I wanted to keep the cost high and lower the pump cost, but I decided this was better. I also lowered the toughness to make removal a bit easier. This way, the caster can start forcing discards on turn 4, but has to wait until turn 6 before doing two at a time.

On Hypnotic Shade:
on 2014-07-26 22:34:47 by Vitenka:

Mighty; but costly enough that it's dealable with. Nice rare.

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