Multiverse

Cards With No Home

Cards With No Home by Alex

392 cards in Multiverse

36 with no rarity, 54 commons, 114 uncommons,
138 rares, 48 mythics, 1 basic, 1 token

7 colourless, 36 white, 60 blue, 55 black, 38 red, 37 green,
69 multicolour, 11 hybrid, 4 split, 28 artifact, 47 land

1121 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
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Cardset comments (9) | Add a comment on this cardset

Recently updated cards: (all recent activity)

 M 
Sorcery
You may choose a card from an out-of-print set that you own from outside the game, reveal that card, and put it into your hand. Exile Chronicles.
0 comments
 U 
Land
Shifting Estuary enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
Pay 1 life, Sacrifice Shifting Estuary: Search your library for a basic Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
1 comment
2014-04-17 20:57:06 by Alex
 R 
Land
Crystalline Dome enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
When Crystalline Dome is put into a graveyard from the battlefield, you may search your library for a Plains or an Island card card and put it onto the battlefield. If you do, shuffle your library
5 comments
last 2014-04-18 02:46:59 by L2i0n0k7
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Search your library for a land, reveal it, shuffle your library, and put that land on top.
3 comments
last 2014-04-17 20:52:28 by Alex
 R 
Artifact
At the beginning of your upkeep, put a fate on each nonland permanent. If the number of fate counters on that permanent is equal or greater than its converted mana cost, its controller sacrifices it.
0 comments

Recent comments: (all recent activity)
On Crystalline Dome:
on 2014-04-18 02:46:59 by L2i0n0k7:

I'm fine with how it is. I'm not sure why you're not.

On Shifting Estuary:
on 2014-04-17 20:57:06 by Alex:

Hmm. So it's either Salt Marsh or Polluted Delta restricted to basics. Seems very good; I imagine some control decks would rather have this than Watery Grave. So this should probably be rare.

On Kite's Forgeland:
on 2014-04-17 20:52:28 by Alex:

Hmm. Adding tap for {1}, put the land on top, but get any land. Certainly looks powerful. Very good also with Blinkmoth Nexus/Inkmoth Nexus. I wonder if this is comparable to Thawing Glaciers? If so it's probably way too good.

On Crystalline Dome:
on 2014-04-17 19:28:28 by amuseum:

indestructible then? you can animate them to become unkillable creatures. or anti-armageddon

On Crystalline Dome:
on 2014-04-17 18:34:33 by L2i0n0k7:

That's boring and doesn't give the land any sort of combo potential. You already made a hexproof land, anyway.

On Crystalline Dome:
on 2014-04-17 18:21:03 by amuseum:

just use hexproof if you want to protect the land.

On Kite's Forgeland:
on 2014-04-17 16:30:56 by L2i0n0k7:

Pretty powerful. Tron decks would love this in Modern, I think.

On Crystalline Dome:
on 2014-04-17 16:21:21 by L2i0n0k7:

A riff on Flagstones of Trokair that doesn't have a way to destroy itself, and so is mainly protection against land destruction... though it would combo nicely with Knight of the Reliquary.

On Kite's Forgeland:
on 2014-04-17 16:16:57 by Vitenka:

­Trinket Forge / Journeyer's Kite and the old {2} artifact -> land conversion rule made me think of this.

On The Dark:
on 2014-04-13 21:54:03 by amuseum:

at least on the cards, a line break means a separate paragraph. so you don't need to deal with br. you just have to set the margins between Ps and we don't have to deal with extra blank lines that set the paragraphs so far apart. ultimately, i'd rather have blank lines than have two paragraphs stick to each other.

on the comments, as Vitenka brought up, it is hard to format the line breaks. i always forget to double-space after a line. may i suggest using white-space: pre-wrap. in fact, that should be the default behavior for all text elements.

as for the card, i wanted to invoke the flavor of darkness encompassing everything. celestial dawn was the closest thing and it does feel mythic to me.

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