Multiverse

Cards With No Home

Cards With No Home by Alex

490 cards in Multiverse

42 with no rarity, 68 commons, 140 uncommons,
182 rares, 56 mythics, 1 basic, 1 token

6 colourless, 47 white, 72 blue, 67 black, 48 red, 43 green,
93 multicolour, 16 hybrid, 6 split, 36 artifact, 56 land

1311 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
Mechanics | Other non-themed cardsets

Cardset comments (9) | Add a comment on this cardset

Recently updated cards: (all recent activity)

 R 
Enchantment
Damage is not removed from creatures during the cleanup step.
3 comments
last 2014-09-01 16:31:15 by Alex
 R 
Land
{t}: Add {1} to your mana pool.
Whenever an opponent draws a card, put a scroll counter on Tome Merchant's House.
{2}, Remove four scroll counters from Tome Merchant's House: Draw a card.
0 comments
 R 
Enchantment
Remove all damage from all creatures at the end of each phase and each step.
3 comments
last 2014-09-01 14:38:10 by movezig5
 C 
Creature – Insect
Metamorphose {3} (When this dies, you may pay {3} to search your library for a green creature card with converted mana cost 3 and put it onto the battlefield. If you do, shuffle your library.)
2/2
0 comments
 U 
Creature – Aven Wizard
Flying
Whenever an opponent searches his or her library, you may put Imperious Scholar from your hand onto the battlefield.
2/2
0 comments

Recent comments: (all recent activity)
On Field of Decay:
on 2014-09-01 16:31:15 by Alex:

Indeed, it was, as Everlasting Torment, along with a lifegain hoser and damage-prevention hoser, all for 2 mana cheaper than this card.

On Field of Decay:
on 2014-09-01 15:35:00 by Vitenka:

I'd call that an intended feature for interesting combos, and stay as is. ("All creatures have wither" seems printable at this cost, to me.)

On Field of Decay:
on 2014-09-01 14:45:22 by movezig5:

Technically, this card doesn't prevent damage from being removed from noncreature permanents. This allows for some potential workarounds, like man-lands or Soul Sculptor. Think I should change it?

On Rejuvenation Field:
on 2014-09-01 14:38:10 by movezig5:

I originally had it say "permanents" Since Pyramids did something similar for lands, but I decided it was enough of a niche case to warrant limiting the effect to creatures only.

On Rejuvenation Field:
on 2014-09-01 05:25:11 by Alex:

Mmm... this would work to save a 4/4 creature that gets, I dunno, Soul Sculptored between two Magma Giants.

On Dawnling:
on 2014-08-30 21:00:49 by movezig5:

One of two cards to complete the "-ling" cycle.

On Duskling:
on 2014-08-30 20:55:18 by movezig5:

One of two cards to complete the "-ling" cycle.

On Rejuvenation Field:
on 2014-08-30 20:49:32 by L2i0n0k7:

Aren't the only permanents that retain damage marked on them creatures?

On Excavator Wurm:
on 2014-08-29 20:47:23 by Shiny_Umbreon:

Confusing. What exactly means to die to combat damage? I know what most people think, but that isn't very clear.

If it's dealt 4 combat damage, and then 3 from a Lightning Bolt, does it trigger? What if it's in the other order? Damage destroyed it, and damage marked it doesn't remember if it was from combat or not.

If it's dealt 4 combat damage, and then it gets Last Gasped? It's still destroyed by damage, and now the only damage there was from combat. But is it clear enough?

If it's given indestructible and dealt 7 combat damage, but then it loses indestructible, it's still destroyed by damage, and all of it was from combat. But that happened a lot of actions ago.

If it's dealt 7 combat damage by a source with wither or infect, people would think it died by combat damage, but there's no damage marked on it. It would be treated the same as if the counters were from anywhere else. It wouldn't even be destroyed, just put into a graveyard.

Finally, about this card in particular, why would you want regeneration if it already has that ability? (I would also argue the high toughness but that's more reasonable.)

On Excavator Wurm:
on 2014-08-29 09:40:01 by Alex:

Indeed. I've deleted the others, fixed up this as best as I could, and moved this one to CWNH.

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