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Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Germ
Equipment you control have living weapon.
Other Germ creatures you control get +1/+1.
1/1
 U 
Creature – Giant
Reach
Echo – Destroy target flying creature.
4/4
 U 
Artifact
Whenever an opponent casts a sorcery he or she exiles a creature card from his or her graveyard, then add {b} to your mana pool.
{u}{u}
 
 U 
Instant
Counter target noncreature spell.
Burn
{r}{r}
 
 U 
Instant
Burn deals 3 damage to target creature or player.
 C 
Creature – Dryad
Forestlink (Damage dealt by this creature also adds an equal amount of {g} mana to your pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.)
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+2.
Eject (If a creature equipped with this would be destroyed, instead detach this and it loses its equip ability until your next end step.)
Equip {2}
 C 
Instant
Counter target instant or sorcery spell with converted mana cost 1.
 C 
Creature – Human Worker
{t}: Add {1} to your mana pool.
Afterlife (You may activate activated abilities of this card from your graveyard.)
1/1
 C 
Instant
Subterfuge (You may cast this spell as a face down colorless Instant for {0}. On resolution, turn this card face up, pay its casting costs and target, or To Blaive is countered.)
Destroy target artifact.
 C 
Creature – Zombie Hound
Substitute {2}{b}{b} (You may cast this spell for its substitute cost. If you do, change its text by replacing the first instance of "you" with "target player" and other instances of "you" with "that player".)
When Jackal Zombie enters the battlefield, you lose 2 life.
2/2
 C 
Land
{t}: Add {g}{g} to your mana pool, Return Journeying Wilds to it's owners hand.
" When the morning came the goods had given us growth, only to take it away at dusk as the forests journeyed west."
 C 
Creature – Human Cleric
When Apostle of the Light enters the battlefield, search your library for up to three cards named Apostle of the Light and, reveal them, and put them into your hand. Then shuffle your library.
{1}{w}, Sacrifice four creatures named Apostle of the Light: Search your library for an Angel creature card and put it onto the battlefield. Then shuffle your library.
1/1
 C 
Instant
Tap target permanent. Untap another target permanent.
 C 
Enchantment – Binding
Enchant creature and creature
Whenever a source deals damage to an enchanted creature, the other enchanted creature deals that much damage to the source's controller.
 
 B 
Land – Cave
A deck can have any number of Caves.
{t}: Add {1} to your mana pool.
 T 
Planeswalker
+1: This token deals 1 damage to target player.
-1: This token deals 1 damage to target creature.
2

Germ Warlord (rare)
Tor Boulder Dasher (uncommon)
Cackling Cauldron (uncommon)
Blast // Burn (uncommon)
Vastwood Soilstrider (common)
Powered Armor (common)
Mental Misstep -- Fixed (common)
Silt Tender (common)
To Blaive (common)
Jackal Zombie (common)
Journeying Wilds (common)
Apostle of the Light (common)
Twiddle-de-diddle (common)
Retribution Bind (common)
Cave (basic)
Ascended Sparkmage (token)