Recent updates to Cards With No Home: (Generated at 2014-09-02 04:15:54)
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Lowered the mana cost by . Might lower further.
Indeed, it was, as Everlasting Torment, along with a lifegain hoser and damage-prevention hoser, all for 2 mana cheaper than this card.
I'd call that an intended feature for interesting combos, and stay as is. ("All creatures have wither" seems printable at this cost, to me.)
I originally had it say "permanents" Since Pyramids did something similar for lands, but I decided it was enough of a niche case to warrant limiting the effect to creatures only.
Changed it to affect only creatures, and added another "each" before step. Don't know if it's proper contemplating, but it seemed better to me.
Mmm... this would work to save a 4/4 creature that gets, I dunno, Soul Sculptored between two Magma Giants.
Aren't the only permanents that retain damage marked on them creatures?
Confusing. What exactly means to die to combat damage? I know what most people think, but that isn't very clear.
If it's dealt 4 combat damage, and then 3 from a Lightning Bolt, does it trigger? What if it's in the other order? Damage destroyed it, and damage marked it doesn't remember if it was from combat or not.
If it's dealt 4 combat damage, and then it gets Last Gasped? It's still destroyed by damage, and now the only damage there was from combat. But is it clear enough?
If it's given indestructible and dealt 7 combat damage, but then it loses indestructible, it's still destroyed by damage, and all of it was from combat. But that happened a lot of actions ago.
If it's dealt 7 combat damage by a source with wither or infect, people would think it died by combat damage, but there's no damage marked on it. It would be treated the same as if the counters were from anywhere else. It wouldn't even be destroyed, just put into a graveyard.
Finally, about this card in particular, why would you want regeneration if it already has that ability? (I would also argue the high toughness but that's more reasonable.)
Indeed. I've deleted the others, fixed up this as best as I could, and moved this one to CWNH.
Colorshifted to white.
Fair enough. I was just trying to think of "worse" variants of Ponder and Preordain.
The shuffle on Ponder is definitely more fiddly than looking at the bottom card. I don't know how often people choose to shuffle with Ponder - maybe 25% of the time? The rest of the time this is something that I've seen Wizards say they consider too fiddly to want to do much with. Cellar Door was an exception.
I made it purposefully to be worse than Ponder and Preordain, since their banning in Modern makes me think they're "too powerful." You really think it's more fiddly than Ponder?