Recent updates to Cards With No Home: (Generated at 2013-12-12 03:01:41)
Page 1 - Older activity
Creature Terrain? How does that work?
What he wants is "Ideally you could chump block with two creatures to absorb all of the damage", and if both chumps combined for 5 toughness or less, they wouldn't stand up to it that way.
"As long as no creatures are blocking ~, it has trample." It sounds so weird, but does exactly what you want.
Double Strike, Trample, "CARDNAME can't assign damage to more than one creature or player in each combat damage step."
Not using conventional double strike, I don't think.
You could do something like "~ deals 5 damage to the first creature that blocks it each turn" though.
From a goblin artisans challenge (to use a P/T previously unused in magic).
I tried to capture the "one-two punch" feel. I feel I got halfway there, but it's still rather like trample-lite. Any suggestions for streamlining it without throwing the concept away entirely?
It could have trample, but then it wouldn't really be any different to a 10/10 trample. Ideally you could chump block with two creatures to absorb all of the damage -- is there any wording which would do that in a natural way?
The truth is, this isn't that hard to do, if you allow for a number of non-functional frames. You have at your disposal:
That, of course, dosn't even include all the stuff that doesn't exist yet. Though, I get the impression that you can only use a light touch of that in this set, you could probably get away with a new non-standard frame on about 10 cards in this set/30 in this block.
re Mirroria: I would think having all DFC is 1. too much of one gimmick 2. new rules forced to work with instants and sorceries 3. even more difficult to play with because half of every card are hidden and having to flip back and forth would be tedious 4. consider the logistics if using checklist style cards for all cards in the set.
only thing with all nonstandard frames is that instants and sorceries would only fit on split cards. we can expand it to include miracles and even flashback ala Odyssey style. this would simplify things because permanents and non permanents would not share frame types. except maybe full frame art i'm thinking could be used also for instants and sorceries that are reprints and have simple rules texts.
i also wonder if using token style frames for regular spells are a good idea. they can be used as tokens and can be put in the deck, however this could be confusing when trying to distinguish cards and tokens in game and even during deck-checks. fortunately real cards have mana cost, so maybe it could work.
Looks like your nonstandard "add " confused my colour-detection algorithm. For the moment I just forced it to be the right colour frame.
Mirroria had a few interesting lands - the Barren Wasteland cycle and Unstable Landscape. There's also Jack's Equatorial River which is pretty similar to this, although I think I actually like your version here more.
These will play fairly similarly to the shocklands, Watery Grave and friends; the difference is (+) you can get colourless mana without paying the life, but (-) if you don't pay the life you have to pay an extra from somewhere before they'll make coloured mana at all. Seems strong but balanced - good job.
Erk. I really like Mirroria, but I'm not sure mixing split cards, level-up cards and flip cards into the mix is a good idea. (Any set can have full-art basics or vanillas for a bit of extra splash.) Even enchantment creatures with Theros's sparkly frame and Miracle cards with their flashy frame wouldn't simplify things (quite the reverse).
Ooh. Exciting. The opponent can still plan around it (and they could plan around it even more effectively if it was just "when an opponent casts a spell"). Still a rather good card, potentially tournament playable.
You'd rather make Pull from Eternity maindeckable? :3
I just wanted to make a few more Double Dip cards. See also Feel the Burn, Clinging Fibers and Constant Setbacks. Oh, and I should also mention that amuseum made the card Spear Tank, which I just buried with my three entries.
You know... because "Counter target spell when your opponent casts a spell" doesn't really work very well. :p
I figured I'd need to make Double Dip work as a common, so I cooked this one up. Probably needs to cost , but I'll pretend this is fine.
I assume that if Double Dip really existed, then the condition would need to remain the same on all commons. This would make Double Dip work a little like Morbid in the common slot. There are other common events that don't happen every turn... though, I wonder how many of them will be keywords soon enough. It occurs to me that Morbid is close to an evolution of Landfall. Odd, that.