Recent updates to Cards With No Home: (Generated at 2014-07-23 11:58:53)
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I'll take those changes, then. And thank you.
Hmm. So that's 12 mana, or 2WUBRG, for a 7/5 reach first strike trample with something like oneoff vigilance. Oh yeah, and prot-monocoloured, which is very powerful. But you can get very powerful for 2WUBRG or 12.
You might like to consider making the text box here just say "First strike, trample, reach, vigilance, protection from monocoloured" rather than all the words it's got at the moment. I don't think the extra words are adding enough value to be worth the extra confusion. But it's up to you :)
By the way, welcome to Multiverse!
To be honest, I had no plans for it. I just conceived of the line of rules text while pondering Levelheaded General.
Whee. Modifying how replacement effects work. I think this can work, based on the precedent of "this damage can't be prevented or redirected".
But what does it do? I think it hoses madness. It shuts down Library of Leng, not that anyone cares. If you've bounced someone's commander, I guess it lets you force them to discard it without letting them move it to the command zone?
I feel like you must have had some specific use case in mind for this, Link, but I can't figure out what it is. Give us a clue?
OK, I've given up thinking of hybrid split cards for Challenge # 106 and Challenge # 106b // Challenge # 106b. Now I'm just trying to think of puns. I don't like this because I think the archetypal split card has the phrase spelled the same way as the two halves, but this is the best I've come up with so far :)
Not really sure why I went Non-Token with it's abilities, I guess it was just a decision I made on a whim.
Huh. This looks really pretty. WOTC should print some hybrid coloured artifacts. So far the only artifacts with hybrid costs are gold-framed - Esper Stormblade, Thopter Foundry, Arsenal Thresher and Reaper King.
This is pretty strong, to be honest. Not against most decks, admittedly. But any card that can drop a control deck for two cards every turn, starting turn four is worth a second look. Pity that a single Unsummon can take a lot of the gas out of this card... you almost want to give it shroud, or protection from instants or something...