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Edwin's cards: Virtual Booster

Edwin's cards: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Artifact – Equipment
When equipped creature deals damage to a player, put a charge counter on Magpie's Claw.
Equipped creature gets +1/+1 for each charge counter on Magpie's Claw.
{2}, Remove a charge counter from Magpie's Claw: Draw a card.
Equip {2}
 C 
Sorcery
Search your library for a land with the same name as a land on the battlefield and put it onto the battlefield.
 C 
Sorcery
Put any number of Ooze creature tokens with total power X and total toughness X onto the battlefield. Each token must have at least 1 toughness.
 C 
Artifact
Emergency Reset enters the battlefield tapped.
{t}: Reset the game state to the start of the current turn, each player shuffles their library, then exile Emergency Reset and restart the current turn.
 C 
Echantment – Aura
Enchant creature.
Enchanted creature gets +1/+2.
When enchanted creature is put into a graveyard, you may return Leadership from your graveyard to the battlefield.
 C 
Instant
Counter target spell.
When a spell is countered this way, if it was blue, draw a card. If it was black, target player loses 2 life. If it was red, Steal Power deals 1 damage to target creature. If it was green, put a 1/1 Saproling creature token onto the battlefield. If it was white, gain 3 life.
 C 
Enchantment
Legendary creatures have protection from non-legendary creatures.
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped.
 C 
Instant
Kicker {r}{r} (You may pay an additional {r}{r} as you cast this spell.)
Set Aflame deals 3 damage to each creature. If the kicker cost was paid, instead Set Aflame deals 3 damage to each creature you don't control.
 C 
Creature – Lhurgoyf Zombie
Cryptivore's power and toughness are each equal to the number of creature cards in all graveyards.
{1}{b}, Exile two creature cards from any one graveyard: Return Cryptivore from your graveyard to your hand.
*/*
 C 
Creature – Zombie Wizard
Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield.
2/1

Magpie's Claw (common)
Familiar Ground (common)
Protogenic Ooze (common)
Emergency Reset (common)
Leadership (common)
Steal Power (common)
Plot Immunity (common)
Slumbering Giant (common)
Set Aflame (common)
Cryptivore (common)
Zombie Necromancer (common)