Multiverse

The Oncoming Storm

The Oncoming Storm by dude1818

263 cards in Multiverse

95 commons, 67 uncommons,
69 rares, 15 mythics, 17 basics

33 white, 41 blue, 48 black, 32 red, 41 green,
11 multicolour, 1 hybrid, 22 artifact, 34 land

383 comments total

A crossover between Doctor Who and Magic. It's also on Facebook! Check it out here: https://www.facebook.com/DWMTG

The Oncoming Storm: Cardlist | Visual spoiler | Export | Booster | Comments | Recent activity
Mechanics | Skeleton | Creature Types | Important Characters | Mechanics/Themes

A set of cards from the Magic: the Gathering trading card game (printed by Wizards of the Coast) using themes and ideas from the British Broadcasting Corporation television show Doctor Who and its spinoffs in television and other media.

Card layouts, symbols, etc. are copyrighted by Wizards of the Coast. Card images, flavor text, etc. are copyrighted by the British Broadcasting Corporation. These cards are a work of fan-fiction; I do not claim ownership over any individual elements.

Cardset comments (4) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On The Oncoming Storm (reply):
on 25 May 2012 by dude1818:

This set sort of stalled for a while. I'm going to try rebuilding from the commons up.

First thing I'm doing is getting rid of gestalt and entwine. Gestalt is a really tribal mechanic, and since this isn't a tribal set, it doesn't fit. Entwine somewhat works, but it feels tacked on (it is). I need some new mechanics that fit the flavor of a time travel world. Also, a mechanic that represents the Doctor going around saving innocent people from monster would be nice. I would love to hear suggestions, because I can't think of anything.

In the second draft, I'm going to try to keep the complexity and power at reasonable levels. I don't feel that I went too high power-wise, but complexity was definitely through the roof. Who likes making vanilla creatures anyway?

I'm also going to include more of the Doctor's companions as legendary creatures. I don't know why I thought having only Rory, Jack, and "Mickey" was a good idea. I also have no idea how Cthulhu got in here.

Recently updated cards: (all recent activity)

 R 
Enchantment – Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, destroy enchanted creature. You may attach Family of Blood to target creature.
0 comments
 C 
Artifact – Equipment
Equipped creature has defender and indestructible.
Equip {3}
“To lose is to win / And he who wins shall lose.” — inscription on the Ring of Rassilon, “The Five Doctors”
0 comments
 R 
Artifact Creature – Construct
Indestructible
Whenever Peg Doll is dealt damage by a creature, it deals that much damage to that creature.
“Tick tock goes the clock / Even for the Doctor.” – Nursery Rhyme, “Night Terrors”
0/1
4 comments
last 2011-09-22 12:56:56 by L2i0n0k7
 U 
Artifact Creature – Dalek Soldier
Indestructible
“No power in the universe can stop the Daleks!” — Supreme Dalek, “The Daleks’ Master Plan”
2/2
6 comments
last 2012-12-04 10:15:20 by Alex
 R 
Artifact
{5}, {t}: Put a preservation counter on target nonartifact creature. As long as it has a preservation counter on it, it is a colorless artifact and its activated abilities can't be activated. (It's no longer a creature.)
1 comment
2013-05-06 13:11:09 by dude1818

Recent comments: (all recent activity)
On Broken Horologe:
on 2013-09-29 12:24:00 by DrugsForRobots:

I actually love this artwork. Nice card too. ;)

On Preservation Vat:
on 2013-05-06 13:11:09 by dude1818:

I haven't made any cards from this season yet, which is really more of a reflection of where the show is going. It's all about interpersonal relationships, not cool monsters or adventures.

On TARDIS Handbook:
on 2012-12-05 11:19:49 by jmgariepy:

Well, I'd argue it's a better than Think Tank in the same way that Sleight of Hand would be better than Opt if it wasn't a sorcery. That extra bit of knowledge can go a long way... especially if you're thinking about throwing away a spell for a land right now.

On TARDIS Handbook:
on 2012-12-05 11:07:38 by Alex:

Now this is pretty similar to the eminently forgettable Think Tank, and probably doesn't need the activation cost.

On Eternal Dalek:
on 2012-12-04 10:15:20 by Alex:

I've had a couple of spam comments that appeared to be references to Pro Tour Magic players and their decks. I guess the spambot tries to find a blog somewhere where the preexisting content is vaguely similar to the page it's about to comment on, so that it can paste something that looks sortof relevant.

On Eternal Dalek:
on 2012-12-04 04:57:32 by dude1818:

Actually relevant (almost) to the card? That's new.

On Eternal Dalek:
on 2012-12-04 04:35:40 by jmgariepy:

Very clever Mr. Spambot. Very clever, indeed.

On Eternal Dalek:
on 2012-12-04 03:54:16 by Cintia:

I remember this one, it ayennod me at the time.I've been through the pacifist-non-interventionist bit since, but now I'm with Sarah Jane again. The Doctor wimped out.Did the Dalek's ever claim to be doing their business (a lot of exterminationg mainly I guess) for the public good?I think not.Does that make it OK for the Dr to do use such a claim if he exterminates them?Again, probably not.But he's a Time Lord for gord's sake! Time Lords are supposed to be arrogant opinionated gits aren't they? Isn't that what it's all about?Like Tone and Dubya they're there to make these decisions.It's their job.And if they get it wrong we're all fecked.It wasn't like that in Dr Who, was it?

On Dalek Puppet:
on 2012-11-14 16:07:13 by dude1818:

If the abilities are linked, then you can pay {0} as many times as you want and deal damage that many times. The current wording prevents that shenigan. I do like your costing, however. Unfortunately, it weakens all of the fun combos with Zedruu, Bazaar Trader, etc.

On Dalek Puppet:
on 2012-11-14 15:57:50 by Alex:

I thought it was probably meant to have "Any player may activate this ability" at first.

This might read more clearly as:

Enchant creature
{0}: Gain control of enchanted creature. It deals damage equal to its power to its previous controller.

(Because why are you going to use any other means of gaining control of it?!)

More interestingly again, make this have mana cost {1}{u} and the activated ability cost {2}{u}{u}, or similar.

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